DigiChain
Member
When my game saves a 'save game' file it saves it to:
AppData > Local > Game Name as expected.
So if my current project is called "mygame_vers1" it will save it to a folder named: AppData > Local > mygame_vers1
If I continue working on the project, saving different version numbers as I go, and then publish an update from a new version number it no longer looks for the saved file from the previous version because it will now be looking for/saving to AppData > Local > mygame_vers33 for example.
This obviously causes issues because an update now looks as though it has wiped the save game data.
My solution to this is to always resave the latest version to the original name when publishing - but am I missing something? Is there a way to update the project name without effecting the games 'save file' location?
AppData > Local > Game Name as expected.
So if my current project is called "mygame_vers1" it will save it to a folder named: AppData > Local > mygame_vers1
If I continue working on the project, saving different version numbers as I go, and then publish an update from a new version number it no longer looks for the saved file from the previous version because it will now be looking for/saving to AppData > Local > mygame_vers33 for example.
This obviously causes issues because an update now looks as though it has wiped the save game data.
My solution to this is to always resave the latest version to the original name when publishing - but am I missing something? Is there a way to update the project name without effecting the games 'save file' location?