Same feeling ?

Discussion in 'Off Topic' started by Kasra, Mar 22, 2019.

  1. Kasra

    Kasra Member

    Joined:
    Mar 20, 2019
    Posts:
    20
    guys it is about 1 mounth i started to making games, but i feeling no one will play my game on there goddamn smartphones :D. is this feeling normal or iam sucks ? please help XD
     
  2. woodsmoke

    woodsmoke Member

    Joined:
    Jun 21, 2016
    Posts:
    305
    Both.
    It's normal that your games suck in the first months or even years.
     
    Kasra likes this.
  3. Posho

    Posho Member

    Joined:
    Jul 23, 2016
    Posts:
    223
    I know people who've been making games for over 10 years and still get less than 200 downloads per game released. They have to rely on an external source of income.

    You're not alone. I'm scared as heck of this industry. It's oversaturated so it's incredibly hard to stand out.

    Also what @woodsmoke said.
     
    Kasra likes this.
  4. Changgi

    Changgi Member

    Joined:
    Oct 20, 2016
    Posts:
    45
    I've literally been making games for literally just 10 years this year and no one has really commented on my games the occasional comment I get when I begged a friend to give me their feedback. But I know way too many people who only have a mobile phone and no PC/laptop, so I frankly think the opposite is true, since most of my friends can't even try my games due to not having a PC.
     
    Kasra likes this.
  5. Kasra

    Kasra Member

    Joined:
    Mar 20, 2019
    Posts:
    20
    so, look like iam too Hasty for that goal, tnx for your feedbacks :)
     
    mamacato likes this.
  6. sitebender

    sitebender Member

    Joined:
    Sep 13, 2016
    Posts:
    827
    A lot of people wouldn't play my Android games because I used Google Play Services which asks for your contacts list permissions for the leader board. That just sent red flags for people.
     
    Kasra likes this.
  7. Kasra

    Kasra Member

    Joined:
    Mar 20, 2019
    Posts:
    20
    yep, people will not trust unknow developers, they need trust you before.
    Also you can make your own global leaderboard
     
  8. Jabbers

    Jabbers Member

    Joined:
    Jun 21, 2016
    Posts:
    209
    Very few people have instant success with their first projects, but a big reason for that is a lack of marketing and business sense, and no budget to pursue a distribution strategy.
     
    Kasra likes this.
  9. Niels

    Niels Member

    Joined:
    Jun 22, 2016
    Posts:
    822
    Graphics and presentation are everything when trying to get your game noticed.
     
    woodsmoke likes this.
  10. OgreKiddo

    OgreKiddo Member

    Joined:
    Apr 18, 2019
    Posts:
    5
    Definitely a reoccurring feeling but something to not let you distract you from the passion. Its how you go about promotion that you have to worry about, keeping this feeling of uncertainty could develop into a self-fulfilling prophecy of failure.

    Keep your head up dood & keep going!
     
    Last edited by a moderator: Apr 26, 2019
    Dan_Bardan likes this.
  11. Dan_Bardan

    Dan_Bardan Member

    Joined:
    Jan 18, 2019
    Posts:
    2
    That's how the marketing enter, the money you spend here guarantees some visibility, the way to do that is up to you.
    And gameplay will definitively helps.
     
  12. Misty

    Misty Member

    Joined:
    Jun 22, 2016
    Posts:
    1,024
    Time for a steam cleanup. Have to bring out Jim Sterling.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice