Question - Code Runtime Autotiling?

Discussion in 'GameMaker Studio 2 Community Tech Support' started by elkiwy, Dec 8, 2016.

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  1. elkiwy

    elkiwy Member

    Joined:
    Dec 8, 2016
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    3
    Hello,
    I just bought GM2 and it looks very promising.
    I was messing around trying to make a topdown shooter with tiles instead of object to create the map of it, and I managed to destroy a single tile in runtime, the problem is that it doesn't switch tile to adapt to the new layout of the map now that that tile is missing.

    I searched a bit in the documentation and the forum to find a solution but it doesn't seem to be a function that can call again the autotile system in runtime...

    Am I forced to make a custom autotile function by myself or I can manage to fix it with the new GM2 autotiling?

    Thanks
     
  2. Aura

    Aura Puppeteer of Hail

    Joined:
    Jun 22, 2016
    Posts:
    1,420
    You can't use the built-in autotiling functionality at runtime yet.
     
  3. elkiwy

    elkiwy Member

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    Dec 8, 2016
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    "Yet" means that it's a feature that will be added for sure in the immediate future?
     
  4. Mike

    Mike nobody important GMC Elder

    Joined:
    Apr 12, 2016
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    2,288
    It'll get added. No time frame yet.
     
    csanyk likes this.
  5. elkiwy

    elkiwy Member

    Joined:
    Dec 8, 2016
    Posts:
    3
    Awesome!
    Thank you <3
     

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