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Question - Code Runtime Autotiling?



I just bought GM2 and it looks very promising.
I was messing around trying to make a topdown shooter with tiles instead of object to create the map of it, and I managed to destroy a single tile in runtime, the problem is that it doesn't switch tile to adapt to the new layout of the map now that that tile is missing.

I searched a bit in the documentation and the forum to find a solution but it doesn't seem to be a function that can call again the autotile system in runtime...

Am I forced to make a custom autotile function by myself or I can manage to fix it with the new GM2 autotiling?



You can't use the built-in autotiling functionality at runtime yet.