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Question - Code Runtime Autotiling?

Discussion in 'GameMaker Studio 2 Community Tech Support' started by elkiwy, Dec 8, 2016.

  1. elkiwy

    elkiwy Guest

    I just bought GM2 and it looks very promising.
    I was messing around trying to make a topdown shooter with tiles instead of object to create the map of it, and I managed to destroy a single tile in runtime, the problem is that it doesn't switch tile to adapt to the new layout of the map now that that tile is missing.

    I searched a bit in the documentation and the forum to find a solution but it doesn't seem to be a function that can call again the autotile system in runtime...

    Am I forced to make a custom autotile function by myself or I can manage to fix it with the new GM2 autotiling?

  2. Aura

    Aura Guest

    You can't use the built-in autotiling functionality at runtime yet.
  3. elkiwy

    elkiwy Guest

    "Yet" means that it's a feature that will be added for sure in the immediate future?
  4. Mike

    Mike nobody important GMC Elder

    Apr 12, 2016
    It'll get added. No time frame yet.
    csanyk likes this.
  5. elkiwy

    elkiwy Guest

    Thank you <3

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