Electros
Member
Hi,
I am running into an issue where I can't seem to run Windows UWP apps in full screen mode, just wanted to find out if anyone else had any similar experiences?
When I run the game using Platform: Windows, output YYC, it fills the whole screen:
When I run the game using Platform: Windows UWP, output YYC, it doesn't fill the screen, and appears as below:
When I deploy the UWP to Xbox One, I get a similar output with black borders on all sides, not filling the full screen display.
Platform settings, Windows, Graphics:
Start Fullscreen - checked
Interpolate colours between pixels - checked
Use synchronization to avoid tearing - checked
Scaling - keep aspect ratio
Platform settings, Windows UWP, Graphics:
Interpolate colours between pixels - checked
Start Fullscreen - checked
Use synchronization to avoid tearing - checked (can't uncheck)
Scaling - keep aspect ratio
Does anyone have any ideas, have I configured this incorrectly for UWPs (mainly so I can run this using the full TV on the Xbox One)?
Thanks!
I am running into an issue where I can't seem to run Windows UWP apps in full screen mode, just wanted to find out if anyone else had any similar experiences?
When I run the game using Platform: Windows, output YYC, it fills the whole screen:
When I run the game using Platform: Windows UWP, output YYC, it doesn't fill the screen, and appears as below:
When I deploy the UWP to Xbox One, I get a similar output with black borders on all sides, not filling the full screen display.
Platform settings, Windows, Graphics:
Start Fullscreen - checked
Interpolate colours between pixels - checked
Use synchronization to avoid tearing - checked
Scaling - keep aspect ratio
Platform settings, Windows UWP, Graphics:
Interpolate colours between pixels - checked
Start Fullscreen - checked
Use synchronization to avoid tearing - checked (can't uncheck)
Scaling - keep aspect ratio
Does anyone have any ideas, have I configured this incorrectly for UWPs (mainly so I can run this using the full TV on the Xbox One)?
Thanks!