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Running game scores

Discussion in 'Programming' started by lionheard, Jun 20, 2018.

  1. lionheard

    lionheard Member

    Joined:
    Jul 31, 2017
    Posts:
    38
    Im working on a running endless game and i want to place the scores somewhere on the top of the screen in the way that when my screen move it always stays there. I also wanted some help in counting the scores. How can i count the scores in a way for example if my obj moves 50px right the scores increase by 1.
     
  2. Carl Nylander

    Carl Nylander Member

    Joined:
    Jul 21, 2016
    Posts:
    212
    draw the text in the "draw gui" event.

    use the following to set the score based on how far the player have moved horezontaly:
    score = floor(x/50)
     
  3. Alexx

    Alexx Member

    Joined:
    Jun 21, 2016
    Posts:
    440
    Just a heads up, in (most) endless running games, the player doesn't move on the x axis, only up and down, it's the items that they dodge / collect that move. Other wise you would need an endlessly large room, which isn't practical or possible.

    You can set an alarm to increase the score by one, based off the speed of the moving items.
     
    Last edited: Jun 20, 2018

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