• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Windows Runner.exe exited with non zero

V

verdantdev

Guest
Hi!
I've been working on a project for a month or so now. I ran into a similar issue once before and thought it might have to do with a ds_list not being released correctly. I converted it to an array and that made the issue go away. Reading my output log I don't see anything other than the runner exited.

I'm using structs in the global space to contain a lot of the game logic. It makes them more accessible and makes good coding principles easier to apply.
"cmd" /c subst Z: "C:\Users\quiet\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0540041s for command "cmd" /c subst Z: "C:\Users\quiet\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 09/03/2020 07:24:45
"cmd" /c subst Y: "C:\Users\quiet\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0479989s for command "cmd" /c subst Y: "C:\Users\quiet\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 09/03/2020 07:24:45
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401"

elapsed time 00:00:00.0540026s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401" started at 09/03/2020 07:24:45
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.0.401/bin/Igor.exe" -j=8 -options="C:\Users\quiet\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\quiet\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\VerdantCol_D722C24_F5D9FCBD\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\quiet\AppData\Roaming/GameMakerStudio2\quiet_john_2513865\local_settings.json
Options: C:\Users\quiet\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\VerdantCol_D722C24_F5D9FCBD\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="VerdantColony" /td="Y:/" /cd="Z:/VerdantCol_D722C24_F5D9FCBD" /zpuf="C:\Users\quiet\AppData\Roaming/GameMakerStudio2\quiet_john_2513865" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/VerdantColony_61B8C235_VM" /sh=True /optionsini="Y:/VerdantColony_61B8C235_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\quiet\OneDrive\gamedev\GameMaker Studio Projects\VerdantColonyM2\VerdantColony\VerdantColony.yyp" /preprocess="Z:/VerdantCol_D722C24_F5D9FCBD"
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\quiet\OneDrive\gamedev\GameMaker Studio Projects\VerdantColonyM2\VerdantColony
Started: 9/3/2020 7:24:47 AM
Finished: 9/3/2020 7:24:48 AM
Diff: 00:00:01.0125175
Loaded Project: VerdantColony
finished.
Debug build
Options: Z:/VerdantCol_D722C24_F5D9FCBD\ExtensionOptions.json
OptionsIni
Options: Z:/VerdantCol_D722C24_F5D9FCBD\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="VerdantColony" /td="Y:/" /cd="Z:/VerdantCol_D722C24_F5D9FCBD" /zpuf="C:\Users\quiet\AppData\Roaming/GameMakerStudio2\quiet_john_2513865" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/VerdantColony_61B8C235_VM" /sh=True /optionsini="Y:/VerdantColony_61B8C235_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\quiet\OneDrive\gamedev\GameMaker Studio Projects\VerdantColonyM2\VerdantColony\VerdantColony.yyp" /dbgp=6509 /debug /nofs /bt=run /rt=vm
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/VerdantColony_61B8C235_VM\VerdantColony.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Stats : GMA : Elapsed=1565.9638
Stats : GMA : sp=41,au=1,bk=5,pt=0,sc=189,sh=0,fo=3,tl=0,ob=17,ro=2,da=0,ex=0,ma=18,fm=0xB21E6FFE22A0
DoSteam
Igor complete.
[Run] Run game
Options: Z:/VerdantCol_D722C24_F5D9FCBD\MainOptions.json
[Debugger]target=127.0.0.1,yydebug="Y:/VerdantColony_61B8C235_VM\VerdantColony.yydebug"
X://windows/Runner.exe -game "Y:/VerdantColony_61B8C235_VM\VerdantColony.win"
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Start debug server
Creating Debugger server port:6509
[DbgServer]6509
Collision Event time(microsecs)=7
Waiting for debugger to connect...
Client(-1) Connected: 127.0.0.1
Debugger connected
251 code buffers added (14335)
Created: 1
Total memory used = 31480781(0x01e05bcd) bytes
**********************************.
Entering main loop.
**********************************.
Resizing swap chain...


X://windows/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:12.0915424s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.0.401/bin/Igor.exe" -j=8 -options="C:\Users\quiet\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 09/03/2020 07:24:45
"cmd" /c subst Z: /d

elapsed time 00:00:00.0470019s for command "cmd" /c subst Z: /d started at 09/03/2020 07:24:57
"cmd" /c subst Y: /d

elapsed time 00:00:00.0471919s for command "cmd" /c subst Y: /d started at 09/03/2020 07:24:57
"cmd" /c subst X: /d

elapsed time 00:00:00.0490042s for command "cmd" /c subst X: /d started at 09/03/2020 07:24:57
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Thank you for any insights.
 
Top