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SOLVED Run program failed

JacktheLR

Member
"cmd" /c subst Z: "C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.3456081s for command "cmd" /c subst Z: "C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 08/31/2021 13:05:48
"cmd" /c subst Y: "C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.3399972s for command "cmd" /c subst Y: "C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 08/31/2021 13:05:49
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.437"

elapsed time 00:00:00.3562184s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.3.437" started at 08/31/2021 13:05:49
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.437/bin/Igor.exe" -j=8 -options="C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\JackSonicP_63A40DCC_98D2C57A\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Jack\AppData\Roaming/GameMakerStudio2\jack.b.stevenson_2958117\local_settings.json
Options: C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\JackSonicP_63A40DCC_98D2C57A\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="JackSonicProject" /td="Y:/" /cd="Z:/JackSonicP_63A40DCC_98D2C57A" /zpuf="C:\Users\Jack\AppData\Roaming/GameMakerStudio2\jack.b.stevenson_2958117" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/JackSonicProject_66593D7F_VM" /sh=True /optionsini="Y:/JackSonicProject_66593D7F_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Jack\OneDrive\Documents\GameMakerStudio2\JackSonicProject\JackSonicProject.yyp" /preprocess="Z:/JackSonicP_63A40DCC_98D2C57A"
We have a Zeus Project!
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\Jack\OneDrive\Documents\GameMakerStudio2\JackSonicProject
Started: 8/31/2021 1:05:52 PM
Finished: 8/31/2021 1:05:52 PM
Diff: 00:00:00.3557444
Loaded Project: JackSonicProject
finished.
Release build
Options: Z:/JackSonicP_63A40DCC_98D2C57A\ExtensionOptions.json
OptionsIni
Options: Z:/JackSonicP_63A40DCC_98D2C57A\PlatformOptions.json
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="JackSonicProject" /td="Y:/" /cd="Z:/JackSonicP_63A40DCC_98D2C57A" /zpuf="C:\Users\Jack\AppData\Roaming/GameMakerStudio2\jack.b.stevenson_2958117" /m=windows /tgt=64 /nodnd /cfg="Default" /o="Y:/JackSonicProject_66593D7F_VM" /sh=True /optionsini="Y:/JackSonicProject_66593D7F_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Jack\OneDrive\Documents\GameMakerStudio2\JackSonicProject\JackSonicProject.yyp" /bt=run /rt=vm /64bitgame=false
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/JackSonicProject_66593D7F_VM\JackSonicProject.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Stats : GMA : Elapsed=557.366
Stats : GMA : sp=17,au=0,bk=0,pt=0,sc=22,sh=0,fo=0,tl=0,ob=8,ro=2,da=0,ex=0,ma=17,fm=0x200408100020
DoSteam
Igor complete.
[Run] Run game
Options: Z:/JackSonicP_63A40DCC_98D2C57A\MainOptions.json
X://windows/Runner.exe -game "Y:/JackSonicProject_66593D7F_VM\JackSonicProject.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=1
Total memory used = 3539580(0x0036027c) bytes
**********************************.
Entering main loop.
**********************************.


X://windows/Runner.exe exited with non-zero status (-1)
elapsed time 00:00:13.1104507s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.437/bin/Igor.exe" -j=8 -options="C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 08/31/2021 13:05:50
"cmd" /c subst Z: /d

elapsed time 00:00:00.3426129s for command "cmd" /c subst Z: /d started at 08/31/2021 13:06:03
"cmd" /c subst Y: /d

elapsed time 00:00:00.4487957s for command "cmd" /c subst Y: /d started at 08/31/2021 13:06:03
"cmd" /c subst X: /d

elapsed time 00:00:00.3619125s for command "cmd" /c subst X: /d started at 08/31/2021 13:06:04
---------- STOPPING ----------
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

I keep on getting this error when I try to run my game. I've tried cleaning out the cache, I've tried adjusting the runtime feeds, I've tried adjusting things within my game files, but nothing has worked. What do I do? Is something about the program bugged?
 
Try moving your project out of a OneDrive folder and then give it a go. It could be that OneDrive is getting in the way of the compile/build.
 
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