InOtherWorlds
Member
First time posting so please forgive me if I missed a rule or I am duplicating an earlier post. I am struggling with a slow compiler when running my game. I am currently using Game Maker 2 (ID v2.3.2.560) on my Windows 10 computer (i7 / 2060 Nividia) and I have attempted to google/review the forum to see if others have encountered this issue. While I have found similar posts, however, none have helped me resolve the issue. When running my game (with or without any objects, code changes, etc.) the game will take 3+ minutes to load. The trigger seems to be when the compiler hits the line: "Setting scheduler resolution to 1". As I said above, similar posts have popped up and I have tried to follow their solution steps but none so far have worked (or I am doing them wrong). Below is the exact output that shows when the compiler gets stuck and waits 3+ minutes.
[Run] Run game
Options: Z:/Test_Game_565F9C4F_BE3F57D9\MainOptions.json
X://windows/Runner.exe -game "Y:/Test_Game_EA5C6F4_VM\Test Game.win"
Setting scheduler resolution to 1
Afterwards, the compiler may fail due to timeout or it will resolve and the game will load. Image below is the output after the game loads. Even after loading the game's window may struggle to close out. I have already attempted starting a new project, starting with new assets in the room, and reinstalling Game Maker. While this did happen shortly after using Game Maker on my new Windows computer, I don't believe this happened to start. I was also not dealing with this issue on my Macbook Pro using the same assets/code. Apologies if this has been discussed in the past and I missed the original solution.
[Run] Run game
Options: Z:/Test_Game_565F9C4F_BE3F57D9\MainOptions.json
X://windows/Runner.exe -game "Y:/Test_Game_EA5C6F4_VM\Test Game.win"
Setting scheduler resolution to 1
Afterwards, the compiler may fail due to timeout or it will resolve and the game will load. Image below is the output after the game loads. Even after loading the game's window may struggle to close out. I have already attempted starting a new project, starting with new assets in the room, and reinstalling Game Maker. While this did happen shortly after using Game Maker on my new Windows computer, I don't believe this happened to start. I was also not dealing with this issue on my Macbook Pro using the same assets/code. Apologies if this has been discussed in the past and I missed the original solution.