Forcebreaker
Member
To clarify, Im not asking for you to make/give/link me a tutorial on how to make an RPG Menu system (although, if you do happen to know of one, I certainly would not reject the knowledge of it , and would be most thankful indeed! )
No, Im just trying to wrap my mind about how its generally done, or maybe how you managed it. Though I imagine theres probably a hundred ways you could go about it depending on your overall product.
I just got done with a youtube tut on making a simple shooter, many of you have probably done this same one, so I wont go into deep detail, but through it I learned how some of the GML works, as well as usage of rooms and objects. Im a little surprised that the whole game is comprised of 4 rooms, which represent 4 possible out comes Start/win/lose, and then the room the game its self takes place . Before starting I would have thought the entire game would take place in one room ... (perhaps it could though, with more complex programing... dunno though, Im not the most programming savvy) , but took four for such a little game O.O .... Imagin how many there will be if the RPG is composed of more than just the maps you walk around on.
So anyway, I guess what I want to ask you all is generally how did you go about making your rpg menu system (now that I think about it, I suppose this isint really a question exclusive to making RPGs :/ . ) . Do you use alot of rooms, does the menu appear in the same room its accessed, and, like, how is the data for items stored....something to do with arrays? :[ Am I in over my head , am I a freaking delusional...new...forum person....started by making a simple 4 hour shooter, now think'in he's gunna jump right in to developing a freaking rpg, and bother'in everybody!?!?....... Thanks for the read! Lemme know T_T .
No, Im just trying to wrap my mind about how its generally done, or maybe how you managed it. Though I imagine theres probably a hundred ways you could go about it depending on your overall product.
I just got done with a youtube tut on making a simple shooter, many of you have probably done this same one, so I wont go into deep detail, but through it I learned how some of the GML works, as well as usage of rooms and objects. Im a little surprised that the whole game is comprised of 4 rooms, which represent 4 possible out comes Start/win/lose, and then the room the game its self takes place . Before starting I would have thought the entire game would take place in one room ... (perhaps it could though, with more complex programing... dunno though, Im not the most programming savvy) , but took four for such a little game O.O .... Imagin how many there will be if the RPG is composed of more than just the maps you walk around on.
So anyway, I guess what I want to ask you all is generally how did you go about making your rpg menu system (now that I think about it, I suppose this isint really a question exclusive to making RPGs :/ . ) . Do you use alot of rooms, does the menu appear in the same room its accessed, and, like, how is the data for items stored....something to do with arrays? :[ Am I in over my head , am I a freaking delusional...new...forum person....started by making a simple 4 hour shooter, now think'in he's gunna jump right in to developing a freaking rpg, and bother'in everybody!?!?....... Thanks for the read! Lemme know T_T .