D
DekuNut
Guest
So I want the blocks that I draw for each instance to rotate individually, but the seem to all rotate together on the same plane. The desired effect is that they all just spin in place.
Code:
d3d_transform_set_identity();
d3d_transform_add_rotation_y(x+rotate);
d3d_draw_block(x, y, 0,
x+sprite_width, y+sprite_height, 5,
sprite_get_texture(spr_TileBlack, 0), 1, 1);
d3d_transform_set_identity();
draw_set_colour(c_white);