C
Cyranh
Guest
Hello GameMakers!
I'm experiencing some trouble when welding a rotated object using a weld joint.
So for example one instance is rotated 90 degrees using phy_rotate += 90;
Then, it is joint to another instance using physics_joint_weld_create(id, Other, x, y, 0, 0, 0, false);
This will cause the rotated instance to rotate back to its original rotating, and then create a joint...
How do I create a joint between rotated instances, without having them rotate back?
Note: a Revolute joint doesn't have this problem, but that won't work in my specific case.
Thanks in advance!
Cyranh
I'm experiencing some trouble when welding a rotated object using a weld joint.
So for example one instance is rotated 90 degrees using phy_rotate += 90;
Then, it is joint to another instance using physics_joint_weld_create(id, Other, x, y, 0, 0, 0, false);
This will cause the rotated instance to rotate back to its original rotating, and then create a joint...
How do I create a joint between rotated instances, without having them rotate back?
Note: a Revolute joint doesn't have this problem, but that won't work in my specific case.
Thanks in advance!
Cyranh