Do I need more than one room for a turn-based game? I'm prototyping a deck-building card game, and there are only a few screens: the main "card battle" screen, a strategic-map screen, a game-menu screen, a tech tree, and a couple of "pick rewards" screens. It's tempting to make all these screens simply by creating more and more layers in my original room. When I try to add new rooms, I have to create new instances of everything, which isn't what I want. I also have trouble transitioning from one room to the next, as new instances of objects re-initialize them, which is not what I want.
The manual suggests using persistent rooms, but then this video says "thou shalt not use persistent rooms" because they may not save my data reliably.
Thanks in advance for any suggestions and advice on how to make different screens for a turn-based game.
The manual suggests using persistent rooms, but then this video says "thou shalt not use persistent rooms" because they may not save my data reliably.
Thanks in advance for any suggestions and advice on how to make different screens for a turn-based game.