Pfap
Member
I'm testing a project on ios and I want to make the sprites appear bigger, but I still want to fit as much content on the screen as I currently have. I'm struggling to conceptualize or haven't really learned how the native display and gamemaker room sizes work together. My sprites and everything feels good on Windows, but seems off on ios.
My rooms width is 432.
My rooms height is 768.
I have sprites that are 48 pixels wide, so I can have 9 of them lined up from left to right (432/48).
How would I go about making things bigger while maintaining the same amount of content?
At first glance I thought just make everything bigger; so switch to 64 pixel wide sprites and then make the room width size (64*9). But, that would put me back in the same situation as above right?
So, after turning things over in my head I'm starting to think this may just be the limitation of the screens native resolution? Which on an iPhone 6 is 1334x750.
Maybe you can steer me in the right direction or provide some insight?
Or is this strictly a limitation of the devices native resolution?
My rooms width is 432.
My rooms height is 768.
I have sprites that are 48 pixels wide, so I can have 9 of them lined up from left to right (432/48).
How would I go about making things bigger while maintaining the same amount of content?
At first glance I thought just make everything bigger; so switch to 64 pixel wide sprites and then make the room width size (64*9). But, that would put me back in the same situation as above right?
So, after turning things over in my head I'm starting to think this may just be the limitation of the screens native resolution? Which on an iPhone 6 is 1334x750.
Maybe you can steer me in the right direction or provide some insight?
Or is this strictly a limitation of the devices native resolution?
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