I want to create a level generation system similar to in the binding of isaac. I have no idea how to do this though. Please help!
I found a tutorial online however it was outdated and some of the scripts have changed. I also don't want to pay for something that I can easily code myself.I've created this exact thing, if you're interested: https://yaru.itch.io/yals-basic-dungeon-crawler-engine
Haven't really touched the code in years but I have fond memories of it being easy to use back in the day
Ok, but...I also don't want to pay for something that I can easily code myself.
You obviously can't "easily do it yourself".I have no idea how to do this though.
From what I understand I need to draw the sprite on a surface and then convert it to a buffer and then read the buffer. I just don't know how to do this! Once I know how to do this it should be easy to code. Also I don't like using other peoples assets if it is something I can code because I feel like coding it myself will help me improve. BTW Thanks for the website. It is not the exact type of level generation I want but it could still be useful later in the project!Ok, but...
You obviously can't "easily do it yourself".
This site has links to a lot of useful information. It's all either language-agnostic or written for other languages, so you'll need to really understand what they're saying so you can convert it to GML.
If you just want to copy and paste someone else's code, $4 for a ready to go asset is a steal.