A
alexandervrs
Guest
There seems to be something wrong with the mousewheel zoom in the Room Editor.
It seems that it doesn't base the zoom factor on the actual Room dimensions and when you zoom out, the factor is way too far off which often results in you finding yourself "somewhere" outside of the room bounds.
For test case, I used Paint Tool SAI & GameMaker Studio 1.4 which seem to have identical zoom methods that focus around the canvas/room size. It seems that GMS2 just doesn't care of the contents of the workspace and just zooms out without taking that into account.
The issue seems to be more apparent if you zoom out of the Room size and try to get back in (which is very easy to do in GMS2 because of the animation easing function or zoom step)
And here is a test case with the Room zoomed out and scrolling outside of the room bounds:
GameMaker Studio 2
GameMakerStudio 1
Paint Tool SAI
Does anyone else have this issue/finds this annoying?
It seems that it doesn't base the zoom factor on the actual Room dimensions and when you zoom out, the factor is way too far off which often results in you finding yourself "somewhere" outside of the room bounds.
For test case, I used Paint Tool SAI & GameMaker Studio 1.4 which seem to have identical zoom methods that focus around the canvas/room size. It seems that GMS2 just doesn't care of the contents of the workspace and just zooms out without taking that into account.
The issue seems to be more apparent if you zoom out of the Room size and try to get back in (which is very easy to do in GMS2 because of the animation easing function or zoom step)
And here is a test case with the Room zoomed out and scrolling outside of the room bounds:
GameMaker Studio 2
GameMakerStudio 1
Paint Tool SAI
Does anyone else have this issue/finds this annoying?