H
Halph-Price
Guest
So I can't seem to find a great tutorial on room changes, like if you were to do a Zelda style map with multiple maps not in order, do I have to create an individual object for each doorway on each map to move the player from room to room?
If yeah, I'll just get on it, but it feels like there should be an easier way..
I understand all the basics, just havn't found many options let alone customizable options beyond a series of objects.
Like, I guess I could still just come up with a bunch of interchangeable objects with arrays that just correspond to each room to each other room and position... Seems like a lot of work, and just wondering if I should just learned C# instead....
If yeah, I'll just get on it, but it feels like there should be an easier way..
I understand all the basics, just havn't found many options let alone customizable options beyond a series of objects.
Like, I guess I could still just come up with a bunch of interchangeable objects with arrays that just correspond to each room to each other room and position... Seems like a lot of work, and just wondering if I should just learned C# instead....