Hi guys, I've been working on a platformer RPG recently and have been getting tons of ideas from different games, books, and movies. My game is heading in a direction where new abilities are acquired throughout the story that allow more mechanics and maneuvers, maybe opening up possibilities in early areas that weren't accessible with basic movement. The acquisition of all the abilities culminates in a final "battle" or escape that makes use of all of them in a rapid way. Here are some things I'm wondering about. If you could answer at least one, that would be great. I want to get a good discussion going. -What are some popular platformer RPGs? And what do you like about them? -Would you want to play a platformer that doesn't have levels like Super Mario Bros, but more of a world that you can travel through? What are the benefits/drawbacks of this type of game? -What do you think of a game that allows full capabilities (climbing, multi-jump, faster running, etc.) for a brief moment at the very beginning, to show what the player can become, then strip away those powers and make the player work for them? Is that cruel, or motivating? Does it take away from the wonder and surprise at getting new powers/abilities? -Does there necessarily have to be enemies/combat in a platformer? What about traps/a changing world to keep you on your toes? What conflicts/obstacles could be interesting that aren't combat related and are unique? (not spikes or lava, etc.) -Would you be okay with controls that only use one hand on the keyboard? And don't really make use of the other hand? -How important are NPCs? -Do you like side-quests? Should the rewards from side-quests have an effect on the main objective? (Like items that can greatly ease your journey) If you can think of any other pertinent questions as well, feel free to post them Thank you so much for your participation in advance!