Demo Rocco and Renwick

Discussion in 'Work in Progress' started by GarlicGuy, May 18, 2018.

  1. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40

    Rocco and Renwick
    [​IMG]



    My current 1 man project. Follows the story of a duo (Rocco the Crocco and Renwick Raven) who are trying to stop a power hungry and corrupt president.

    NEW BETA DEMO!

    Download link:
    https://www.dropbox.com/s/et2paq2j80o2gvp/RRBB2 .zip?dl=0


    It's a platformer inspired by many platformers. Dialogue is inspired by Banjo Kazooie. There a elements of Donkey Kong, Ninja Gaiden (NES), Crash Bandicoot, Gex, Megaman, and others.

     
    Last edited: Dec 25, 2018
  2. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,566
    First of all, love the style and cool that its a one man project. I think its impressive work you have there so far. Its not easy when you're a one man army!
    I love platformers (making one myself afterall) I like you tackle the Banjo-Kazooie style in 2D. I don't recall someone doing that around here. I LOVE your "DKC barrels in hats" too!
    I will be watching your progress. :)
     
    GarlicGuy likes this.
  3. Bentley

    Bentley Member

    Joined:
    Jun 18, 2017
    Posts:
    610
    "Holy crap, Zombies!!!" haha. This looks awesome. The bird's voice cracks me up too.
     
    GarlicGuy likes this.
  4. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Thanks! I’m a sucker for platformers, there’s just so much you can do with them to make them unique, and you can even add elements from other styles of games...because platformers are just about natural physics (gravity and floors).

    I’ll be sure to check out your project too!

    Thanks, I wanted her to sound somewhat annoying...but in a charming little sister kind of way. Her voice is a real recording of a raven caw.
     
    Bentley likes this.
  5. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Chapter 4 Progress.

    I've been working on act 2. Added a gear you can use to crush bad guys. Left arrow to move right and vice versa.

    I also made a separate theme for act 2.

    [​IMG]
     
    icebox91 and poinl like this.
  6. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    524
    This looks like a lot of fun, very cool.
    Although, while the art looks great, I think the main character doesn't look as good as everything else does. He's animated pretty well though, very impressive.
     
    GarlicGuy likes this.
  7. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    642
    Looks great and fun too.
     
    GarlicGuy likes this.
  8. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Thanks for the feedback!

    Thanks!


    ————

    As far as progress goes, I’ve gotten pretty far along in the past few weeks. I only need to finish the remaining two chapters...throw in some side missions...and the game will be “pretty much complete”.

    By “pretty much complete” I mean that right now I’m doing a “Rough Pass”...essentially completing the game at it’s core... extra graphical effects, minor animations, non essential cutscenes, extra detail to the backgrounds will be added later...You can call that “polish” if you want.

    This works because great ideas normally come in when a game’s is complete.
     
    Last edited: May 25, 2018
  9. poinl

    poinl Member

    Joined:
    May 25, 2018
    Posts:
    9
    Yo, this looks like a ton of fun! My only gripe is the room transitions are a bit clunky.
     
  10. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Thanks! The transition is supposed to be a sort of “bite away” effect that also autosaves the game. Originally there were bite sound effects...I took the sound away...I honestly forget why...but anyway the TLDR...I’ll fine tune that later on. Or I’ll just use the Super mario World transition. I appreciate your feedback!

    ———-

    Chapter 5 progress

    The Nuke town is starting to take shape...it’s a bit of a rough draft at this point.

    This level is supposed to look generic, quiet, and empty. Will act as a sort of “boss arena”.
    [​IMG]

    ...here's the after.
    [​IMG]
     
    Last edited: May 29, 2018
  11. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Chapter 5 act 1 is complete!.... on to act 2

    [​IMG]
     
  12. Orak

    Orak Member

    Joined:
    Aug 7, 2016
    Posts:
    58
    It was fun to watch your videos, i like the humor and gameplay mechanics look neat! It would be even more fun to play, keep up the good work!
     
    Bentley and GarlicGuy like this.
  13. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Act 2 of chapter 5 has an airship theme. Starts off with a sky chase (inspired by sky chase zone from sonic 2). Which I’ve already started on.

    [​IMG]

    I still need to add lightning, and bad guys to kill.

    Then goes on to the actual airship stage which will have elements from Doomship stages of Super Mario 3 (meaning it will auto scroll, and there will be cannons) and Sky Deck elements from Sonic Adventure (meaning the ship will pick up speed forcing the player to grab on to somthing, and the ship will flip upside down/all around changing the player’s gravity direction)
     
    sitebender and Bentley like this.
  14. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Chapter 5 Progress
    Act-2 of this chapter is all about storming a paper pirate ship.
    Outside the ship you're up against furious winds.
    [​IMG]
    Inside the ship you must avoid rum barrels as they slide around in the ship...among other hazards.
    [​IMG]
     
  15. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,566
    Love the SMB3 inspiration there ;)
     
    GarlicGuy likes this.
  16. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Renwick's Dino form
    I think it's about time I gave Renwick more abilities, before I go too much further. I think just helping Rocco double jump is enough.
    [​IMG]
    Added a new ability that is similar the "Talon Trot"...It's called the "Dino Dash". This ability allows the player to move quicker, trample very small or inatimate objects, cross areas Rocco can't, climb steep hills, and with enough land Renwick becomes an invulnerable juggernaut.
    This ability is learned at some point of the game.

    Next I was thinking of adding an Egg Cannon ability. Using inspiration from the Sonic Adventure 2 MECH system...basically you line up multiple targets and release a barrage of homing fire.
     
  17. StoneTide

    StoneTide Member

    Joined:
    Jan 1, 2018
    Posts:
    139
    Nice animations, this looks fun
     
    GarlicGuy likes this.
  18. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Added GAMEPAD functions. They are plug and play, analog controls feel smooth. Was thinking of adding pad vibrations.

    Retouched the Hog Ride Physics. I'll add a visible health system to it also.
    [​IMG]
     
  19. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    EGG GUN

    [​IMG]

    Another ability that the duo will learn. Can be aimed in about every direction. You can do a small jump while using EGG GUN...but you can not move left or right.

    I plan to add various egg types. Scrapped the Sonic Adventure 2 mech homing idea...it made things too easy.
     
    Bentley likes this.
  20. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Chapter 5 boss is a Mega Prin-Tor.
    [​IMG]
     
    Siolfor the Jackal likes this.
  21. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    World Select -

    [​IMG]

    Land Fill stage -

    [​IMG]
     
  22. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    I've made the game into somewhat of a Metroidvania. By "Somewhat" I mean that not all areas are connected and the world select is a break between each one....But there are separate areas in each world that you can explore...I hope that makes sense.

    Waste Land 1.2 Vid - Shows the wasteland world off, Blowy the Cloud, and a hog ride stage.



    Land Fill 0.2 Vid - Shows off a few changes I've made. The entrance to this area from septic springs. Going underwater changes the pass filter of the music and fades the background. The magnets I showed in gifs will appear deeper into this area.


     
    Last edited: Oct 9, 2018
  23. markfe

    markfe Member

    Joined:
    Jul 13, 2018
    Posts:
    29
    Your game looks super fun!

    I like your art style because it looks kind of mixed together but still makes a good whole.
    It seems you are having a lot of fun with the design and you take the freedom to put a lot of cool, crazy ideas together in a world where everything is allowed. Relaxes me in an odd way.

    I love the "inside the ship" idea!

    Cool that you make some areas interconnected!

    Will you make something we can play? :)
     
    GarlicGuy likes this.
  24. ethian

    ethian Member

    Joined:
    Apr 19, 2018
    Posts:
    260
    This game catches me for some reason...
    ...
    ...Remove all the use of F and S words if present on the game, please!
    Just kidding...
     
    GarlicGuy likes this.
  25. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Thanks for the feedback guys! Yes, I'm having a blast making this because I've made a world with no rules! When I run out of ideas, I pull a wild card. First project where the inspiration keeps coming.

    As for a new demo...I'm just not sure what stage(s) I want to show off in my next demo. It'll come to me.

    I've made a new boss fight. An evil enchantress turns Rocco into a Crocodile skin bag full of an unlimited amount of eggs, so Renwick's gotta take care of business. A strong reference to Humba Wumba from Banjo Kazooie...and a little bit of Parodious just to break up the platforming for some side-scrolling shooting.

    [​IMG]
     
    Bentley and Siolfor the Jackal like this.
  26. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    TWEAK
    Decided to make this fight a bit less mindless. The idea is to toss eggs through the skull's mouth so that they hit her. You do this while avoiding projectiles.
    [​IMG]
     
    Bentley and Siolfor the Jackal like this.
  27. ethian

    ethian Member

    Joined:
    Apr 19, 2018
    Posts:
    260
    The recently published boss battle and its visual style reminds of Homestuck for some reason...
     
  28. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Finished a new stage! Rocco and Renwick seek the help of an ancient guardian to stop the evil enchantress seen in the boss fight (which happens after a few other events occur in the game).

    This stage is the "Astral Plane". A death fall stage with animated backgrounds, spiked walls that chase you. The Guardian himself is named Cacto. He's pretty lazy and makes the Rocco backtrack just a bit to get a beer from his fridge.

    I'm pretty happy with the music I composed for this stage. I was going for epic - tribal.



    Wasn't familiar with that reference! Googled it...I think I see where you're coming from.
     
    markfe and Siolfor the Jackal like this.
  29. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Entering Houses in towns

    I've added another layer to the exploration. house Interior art style will be Earthbound inspired.

    Using an object called obj_doorway, and giving each instance a creation code with 3 very important variables: new_x, new_y (moves the player object + view x/y to a new x,y coordinate when the room starts) and room_go (the room you're going to).

    Creation code for doorway object when exiting a house:

    room_go = rm_hubworld2
    new_x = 1300
    new_y = 464

    This will shift the camera and player in front of the hut they were just in...There is a cool off so the player cant enter/exit like crazy.

    I can have endless doorways that can send the player to any x,y coordinate of any room in the game that I want.

    [​IMG]
     
    Last edited: Dec 16, 2018
    Siolfor the Jackal likes this.
  30. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    524
    Digging that transition.
     
    GarlicGuy likes this.
  31. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Last edited: Dec 24, 2018
    Pfap and sitebender like this.
  32. Yrbiax

    Yrbiax Member

    Joined:
    Nov 30, 2018
    Posts:
    21
    Hey, I tried demo. It was suprisingly difficult, especially cloud part took me forever to beat.

    I noticed some white lines flashing.
    rocco.png
     
    GarlicGuy likes this.
  33. markfe

    markfe Member

    Joined:
    Jul 13, 2018
    Posts:
    29
    I played the beta. It was super fun!
    The main characters and the story are cool!
    The character animations are great and all the moves work super well.
    I like the sprite scaling animation, it gives a smooth feeling to the characters.
    Also all the side characters are amazing, and there are so many of them!
    I think your game will be super successful!

    Here are some small things I was noticing:
    After launching, I was looking for a "full screen" option.
    Not sure if I missed it?? Would be amazing to have, because there are so many details that I played with my nose touching the screen.

    My controller was not immediately recognized, but when I switched it from Xinput to DirectInput, it worked well.

    The dialogs were a bit fast for me, but only on long sentences. Could be me, because english is not my native language.

    I stopped playing in the clouds/ice level and when I restarted the game, I had to rescue the doll again. Could not find a save option, and assumed it was autosaved...?

    I found the movement on the ladders just a little bit to slow. But that is my personal preference.

    At one point I got this error:
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Step EventobjLadder
    for object obj_player:

    Variable obj_player.key_up(100285, -2147483648) not set before reading it.
    at gml_Object_obj_player_Collision_272
    ############################################################################################
    It seemed to have happened randomly. Sorry, no hint on that one.

    Thats all. I think the biggest thing for me is the full screen. With that, it is already an awesome game!
    Thanks again for the demo! :)
     
    GarlicGuy likes this.
  34. markfe

    markfe Member

    Joined:
    Jul 13, 2018
    Posts:
    29
    I can confirm that the cloud level is super difficult. I also found the difficulty curve of the demo very steep.
     
  35. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    @Yrbiax - Thanks so much for playing! Ok, I will turn the blowing power of that cloud down. As for those lines, it looks like one of my draw_background events went little nuts...Seems like part of the desert floor is in the sky...never seen that, but I'll look into fixing it.

    @markfe - Thanks a lot for playing! There are a ton more side characters throughout the game.

    YES, the game autosaves, it does after you get all four thieves, but does not when you get the doll.
    I'll add a way to manually save in addition to the auto save.... I'll make the ladder speed a hair faster. I should add a "dialog speed" option, the system I put in place can easily allow it.


    Looks like controls and game feel aren't an issue! Those are the most important things. Seems 'Blowy Cloud' gave you guys trouble, I was worried about that, I'll nerf him a bit.

    Edit : Oh and no there is no full-screen option. I'll do something about that.
     
    Last edited: Dec 24, 2018
    markfe likes this.
  36. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Drew some character art.
    [​IMG]
     
    Last edited: Dec 25, 2018
  37. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    STAGE MISSIONS

    I don't want to make a simple "Go Right You Win" platformer...YES...There are missions where progressing to the GOAL is all you do...But I want to give each stage a handful of unique missions! Like the thief catching mission in the trailer park stage (Playable in Demo).

    I've made a new mission in the Wasteland stage. Once you make it through the wasteland once, a 'Cactus Nurse' appears in the village...She asks for your help with saving her brothers outside the village. You basically distract the gang members while she heals the passed out Cactus guys...Occasionally grabbing medical supplies she "drops".

    [​IMG]
     
    Last edited: Dec 27, 2018
  38. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    FIREWORKS TRAVEL

    Rocco can "Bite Hang" these fireworks to ride them high in the air until they explode...The viewpoint changes and the player controls their decent...Sometimes there are two or more landing areas. This opens up more possibilities for exploration.

    [​IMG]
     
    Last edited: Dec 29, 2018
    CMAllen likes this.
  39. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    Fleshing out the circus stage piece by piece. This stage takes place in the graveyard world.
    [​IMG]
     
  40. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    NEW FOES

    Farty Clowns and Nicky Mice

    [​IMG]
     
    markfe, CMAllen and Pfap like this.
  41. GarlicGuy

    GarlicGuy Member

    Joined:
    May 18, 2018
    Posts:
    40
    New stage. Ant Hill Zone

    [​IMG]
     
    Siolfor the Jackal and CMAllen like this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice