pixeltroid
Member
hey OP your game looks excellent. Great graphics and music. Lovely character design etc. Im still getting used to the controls.... gonna play your game in depth later tonite!
Thanks for playing the game + recording + reviewing Saivellez! I really appreciate your honesty!I made a video review of your game for you!
Hey its not just the cussing. But some other parts of the game as well: like the inflatable sex doll and the strip bar. IMO they serve no purpose in the games storyline and feel rather forced. Sexual kind of humor really feels out of place in a game with characters that something younger kids can enjoy.@pixeltroid
Making a franchise has always been in the back of my mind, and I want everyone to enjoy the characters...So getting rid of the cursing is a good idea...Also a pretty easy fix as only a few characters (like one NPC and the main bad guy) curse.
Awe come on the strip club is just dancing cows! I'll explain my thought process behind these points. Both story and gameplay wise:Hey its not just the cussing. But some other parts of the game as well: like the inflatable sex doll and the strip bar. IMO they serve no purpose in the games storyline and feel rather forced. Sexual kind of humor really feels out of place in a game with characters that something younger kids can enjoy.
I must admit, I like the way you break up expectations when the game shifts from the side-scroller to top-down or a fps-racer. "Yeah, we got that, too."Awe come on the strip club is just dancing cows! I'll explain my thought process behind these points. Both story and gameplay wise:
-Strip club stage
Gameplay wise: The strip club stage was designed so the player wouldn't be able to use the double jump (Renwick) and gets instant death by touching the dancers.
Story-wise: putting the mayor in some generic hideout just seemed basic and uncreative.
-Sex doll of the mayor
Story-wise: The Sex Doll is supposed to be a red herring of the mayor it makes the player feel as though they've completed the mission of finding the mayor, but it was just a creepy weirdos doll. The only other option was a random dead body...But that was too dark for this game
Gameplay wise: The doll is inflatable so that it can fly out of the underground area and the player won't need to randomly collect it - just pop it in anger and it finds it's own way out. This forces player to run back empty handed and is chased upward by gnomes unsuspectingly.
I LOVE your feedback, but the crass humor is kind of the identity I've been trying to develop for the game. You don't see it much, and it makes for creative interactions and scenarios you would not find in the average indie platformer. I will cut back the cursing though.
hmmm.. its up to you. But I still think showing a sex doll and a strip club is a little over the top for a game like yours.Awe come on the strip club is just dancing cows! I'll explain my thought process behind these points. Both story and gameplay wise:
-Strip club stage
Gameplay wise: The strip club stage was designed so the player wouldn't be able to use the double jump (Renwick) and gets instant death by touching the dancers.
Story-wise: putting the mayor in some generic hideout just seemed basic and uncreative.
-Sex doll of the mayor
Story-wise: The Sex Doll is supposed to be a red herring of the mayor it makes the player feel as though they've completed the mission of finding the mayor, but it was just a creepy weirdos doll. The only other option was a random dead body...But that was too dark for this game
Gameplay wise: The doll is inflatable so that it can fly out of the underground area and the player won't need to randomly collect it - just pop it in anger and it finds it's own way out. This forces player to run back empty handed and is chased upward by gnomes unsuspectingly.
Thanks for following! And the kind words!I honestly think that this is the most whimsical, eccentric game that I have ever seen. I'm going to follow this thread, because I want to see what happens next.
... which could be literally anything
Added a new city-themed HUB world named Vanta City. It is actually the homeworld of the protagonists and where the sewer intro stage takes place.
Each HUB world has its own plot, and even after completing all of the missions don't expect to see the same NPC's standing around forever repeating the same line...New NPC's appear with new missions after doing things in other HUB worlds.
The city HUB world allows me to make urban-themed stages. Slums, Banks, Sewers, rooftops.
The gif is boss stage on rooftops.
Thanks!Hey! Overall great progress.
There is a lot of life in the areas you are making and within the gameplay itself. I am looking forward to playing the demo once I get the chance later today. love all of the games that are ur inspirations for this.really looking forward to seeing more.
How long has this been in development?
Thanks! I'm thinking about making another demo, only because the last one I posted is VERY old.Excited for the final completion of this and of course playing it then, I really like the great variety of NPCs and environment.
Do you intend on updating the demo or you'd prefer not to?
Be sure to include some sort of prior demonstration that hanging wall elements like pictures can be knocked down by doing a body slam on the ground that way -- maybe even an earlier mini-boss or some such with more overt directions. Don't just throw it at players from out of nowhere and expect them to figure it out, because there's nothing remotely obvious about that kind of interaction -- all that kind of thing does is foster frustration.I think I shared the tank stage...I've edited it quite a bit since then.
Some parts of the game require brain use!!
Great idea! I've edited it quite bit.Maybe add a *little* bit of movement in his arms/legs. Nothing like his normal movements, but just enough to break up the exaggerated stiffness he has now.
You've played the demo? It says it's new, but it's very old. Any issues waking up in the demo?That bird is adamant about waking the croco up.