Fanatrick
Member
(work in progress, features and elements will change)
Name: Rising Sun Academy
Genre: 2D Action-RPG
Input: Keyboard / Gamepad, up to 4 players
Description: Rising Sun Academy is a samurai/ronin themed 2D Action-RPG, focusing on role-playing and intense combat mechanics. Unique ability system and precise controls enrich the action, while the vibrant art style blends the eras of video-game graphics - both old (pixel art) and new (shaders) - into a fast-paced, colorful samurai deathmatch.
Synopsis: Join an academy of fighters in a world threatened by a portent of cosmic calamities, in order to challenge the heavens for the survival of human kind.
Genre: 2D Action-RPG
Input: Keyboard / Gamepad, up to 4 players
Description: Rising Sun Academy is a samurai/ronin themed 2D Action-RPG, focusing on role-playing and intense combat mechanics. Unique ability system and precise controls enrich the action, while the vibrant art style blends the eras of video-game graphics - both old (pixel art) and new (shaders) - into a fast-paced, colorful samurai deathmatch.
Synopsis: Join an academy of fighters in a world threatened by a portent of cosmic calamities, in order to challenge the heavens for the survival of human kind.
Gameplay:
Stats/Equipment
Movement/Swordplay
Abilities/Chanting
There are 4 primary stats, each having 2 secondary stats. They're currently as follows:
There are 6 magic stats (masteries), Fire, Water, Current, Earth, Dark and Light. Increasing these allows you to cast increasingly powerful abilities. Some abilities require a combination of multiple types of magic.
Stats are affected by equipment. There are 6 equipment slots:
- STRength - How strong you are physically
- IMPact - Force of your physical strikes
- TENacity - How many hits you can take before dazed/knocked
- VITality - How much damage you can endure
- CONstitution - How much damage you negate
- ENDurance - How much damage you take can be healed
- DEXterity - How fast you are
- Attack SPeed - Decreases the delay between your strikes
- Movement SPeed - How fast you move
- WISdom - How strong you are magically
- INTelligence - Increases your MP regeneration
- WIT - Increases your max MP and healing
There are 6 magic stats (masteries), Fire, Water, Current, Earth, Dark and Light. Increasing these allows you to cast increasingly powerful abilities. Some abilities require a combination of multiple types of magic.
Stats are affected by equipment. There are 6 equipment slots:
- Head
- Chest
- Legs
- Weapon
- Off-Hand
- Back
Movement/Swordplay
Movement is fast and precise with many ways of traversing the map and obstacles
Combat is heavily focused on timing, strategy and reflexes
You can block most attacks and projectiles. Blocking too much force results in a guard-break
Guard-breaking knocks the enemy in a rag-doll state
Countering leaves the enemy in a dazed state, giving you an opportunity to strike back. Some abilities have counter mechanics, the timing is crucial because missing a counter leaves you open for a short while.
Combat is heavily focused on timing, strategy and reflexes
Abilities/Chanting
While guarding, input a move combination much like in every fighting game. If the combination is correct, releasing guard button casts the corresponding ability if you have all the requirements (these can include MP, HP, stats, equipment, etc). There's currently over 70 abilities implemented
- Character customization
- Many different gear-sets
- Academy profile with scores and grades
- Calendar with important dates and events
- Dynamic weather affecting the map
- Day/night cycle, seasons and seasonal changes/events
- Breathing world, NPCs follow a varying pattern, shops have shifts
- Different combat play-styles and character builds
- Personal dorm room
- Companion system
- Online networking
I'll write up more stuff as time passes. I'll reserve 2 extra posts below for development info and credits (also due to image limits...), etc. This was allowed by an admin, although a year ago when the project was in its very early phases, let me know if there's a problem with that
Contact
- Mail - [email protected]
- Discord - fntrck#5203
- Twitter - @ichiban_dev
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