Custom-Games.com
Member
Hi everyone
we have been working on Rising Lords for years already, time to give you people the chance to have a look and hopefully have fun with it! For us of course the chance to get valuable feedback and bug/crash reports.
Here is a current demo:
http://bit.ly/RisingLords
(see below the last picture for instructions)
Latest Trailer:
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ advanced social interactivity, and let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games with your opponents with advanced social interactions
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
Currently, Battles and 3 Scenarios are available to play against AI or other players.
We reccomend to start with a quick battle or go right to scearios via singleplayer -> scenarios.
In battles you can try different troop types, skill cards and terrains, while in scnearios you also manage your counties, decide on rations, tax and fieldwork, build cities and castles, forge weapons, raise armies and conquer the land with the battle mechanics.
● you can change the map and start settings by clicking on it. I'd recommend to start with the small map (1) and maybe later try southwest aubelin.
● the prototype AIs can be dangerous and can be changed by clicking on the text below the player avatar.
● make sure that you put at least half your peasants on the fields at the beginning and decide on what you want to breed/plant.
● left click on peasants to pick them up, right click to place them.
● decide on rations and tax. You can decide what your people should eat by pressing on the food buttons.
● only butcher your animals in dire times or when you have very few people. otherwise, it is better breed them and produce dairy and wool.
● Watch yout happiness, it is the Number below the female face.
● Once your population grows, you need to build buildings to avoid beggars.
● a smith will allow you to produce weapons.
● eventually you will want to create an army by pressing on the muster button right of the main GUI.
● to change cards for the general, right click an army and left click on the card symbol.
feel free to explore the current functionality and please report any crash or freeze. (bugs we have plenty anyway)
Also note that any battle involving more that 2 players is currently automatically calculated.
If you want to save in multiplayer, both players need to do so.
if you can't figure something out that is also very valuable feedback for us.
-expect major bugs and crashes-
thank you for your help and cheers!
we have been working on Rising Lords for years already, time to give you people the chance to have a look and hopefully have fun with it! For us of course the chance to get valuable feedback and bug/crash reports.
Here is a current demo:
http://bit.ly/RisingLords
(see below the last picture for instructions)
Latest Trailer:
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ advanced social interactivity, and let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games with your opponents with advanced social interactions
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
Currently, Battles and 3 Scenarios are available to play against AI or other players.
We reccomend to start with a quick battle or go right to scearios via singleplayer -> scenarios.
In battles you can try different troop types, skill cards and terrains, while in scnearios you also manage your counties, decide on rations, tax and fieldwork, build cities and castles, forge weapons, raise armies and conquer the land with the battle mechanics.
● you can change the map and start settings by clicking on it. I'd recommend to start with the small map (1) and maybe later try southwest aubelin.
● the prototype AIs can be dangerous and can be changed by clicking on the text below the player avatar.
● make sure that you put at least half your peasants on the fields at the beginning and decide on what you want to breed/plant.
● left click on peasants to pick them up, right click to place them.
● decide on rations and tax. You can decide what your people should eat by pressing on the food buttons.
● only butcher your animals in dire times or when you have very few people. otherwise, it is better breed them and produce dairy and wool.
● Watch yout happiness, it is the Number below the female face.
● Once your population grows, you need to build buildings to avoid beggars.
● a smith will allow you to produce weapons.
● eventually you will want to create an army by pressing on the muster button right of the main GUI.
● to change cards for the general, right click an army and left click on the card symbol.
feel free to explore the current functionality and please report any crash or freeze. (bugs we have plenty anyway)
Also note that any battle involving more that 2 players is currently automatically calculated.
If you want to save in multiplayer, both players need to do so.
if you can't figure something out that is also very valuable feedback for us.
-expect major bugs and crashes-
thank you for your help and cheers!
Last edited: