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Rise | Earthbound/Paper Mario Inspired RPG

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NateTheGreat

Guest

A rough gameplay preview











About

Rise started out as a simple yet ambitious "book" (if you will) in 2011. I was really inspired to get into writing after playing Mother 3 for the first time. The idea eventually formed into a game, but I didn't know how it would play nor did I have the experience to code it. I didn't want the battle system to be like Mother 3's (Even though I love the rhythm based combat). A year later I played The Thousand Year Door. I immediately knew that's the kind of game I wanted to make. I didn't have the experience to create a game like that at the time though. I tried my hand at it a year later, but eventually scrapped the project. 3 years later (late 2015) after I finished my previous project I felt like I was finally ready.

I've been fleshing out the base of the game ever since, but I haven't made nearly as much progress as I'd expected. I'm doing the art, music, writing, and programming myself and I'm not particularly good at either of these things, but I can get by. Though I do hope to hire/outsource the workload in the coming future.
Everything below is subject to change.

Story

In this fantastical world full of mysteries, monsters and creatures, one in a million are said to be attuned to the frequencies of the world. Those who are attuned usually inherit odd abilities ranging from manipulation of fire, turning solids into rubber, object size alteration, to freezing lakes over with the mind. The conditions of tuning are still shrouded in mystery, leaving these abilities taboo to many. Those with them are often outcast or judged, even by those who rely on them.

A group of young individuals, drawn together by the looming oppression and corruption of the land rise up and journey to the capital, demanding change. Many trials and challenges lie in wait.

Music

As I stated earlier, I'm not particularly good at making music. So some of the songs might come off as bland and the mixing might be off. These songs are likely going to be tweaked later down the line.

Battle Against A Psychic Foe (temp title)
https://soundcloud.com/kip-riusaki/rise-battle-against-a-phychic-foe
Happiest Days
https://soundcloud.com/kip-riusaki/rise-happiest-days
They Came From The Woods
https://soundcloud.com/kip-riusaki/rise-they-came-from-the-woods
Show Me "You"
https://soundcloud.com/kip-riusaki/rise-show-me-you
Beauty In The Beholder
https://soundcloud.com/kip-riusaki/rise-beauty-in-the-beholder-sam-n-ella


These are just a fraction of what I've made/hope to make. The style of music changes throughout the game to give a different feel for every chapter.​

 
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Eyas

Member
The art is really great. It really makes for a good vibe. I think it counts as "particularly good", especially for the atmosphere it seems to be evoking.

Cool concept, excited to see how it turns out.
 
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NateTheGreat

Guest
The music is very calming
I hope to have many more actual calming pieces in the game. I can't wait to post em!

The art is really great. It really makes for a good vibe. I think it counts as "particularly good", especially for the atmosphere it seems to be evoking.

Cool concept, excited to see how it turns out.
That's a huge compliment man, was second guessing myself so this was a bit of reassurance haha.
 

GarlicGuy

Member
I think you nailed it the Earthbound SNES feel! Right down to the battle intro effect. Looks like fun!

My only critique is that the character overworld animations seem a bit stiff.
 
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NateTheGreat

Guest
I think you nailed it the Earthbound SNES feel! Right down to the battle intro effect. Looks like fun!

My only critique is that the character overworld animations seem a bit stiff.
Yeah, there's no way I'm going back to change that now tho. I have hundreds of things to animate and hundreds complete. I'd be shooting myself in the foot if I went back and changed it now. Hopefully it's something I can do when the game is complete.
 

nishi_dev

Member
Hello! I'm creating a game also inspired by earthbound/mother, can I ask you how you made it so that followers don't get bugged when the character starts running faster?
 
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