So I finally tried your game, thanks to your thread popping back! There's something solid going on here but I couldn't test the game much. I been stuck right at the start
Here's some deconstructed thoughts anyways:
- Graphics are "doing the job". I am sure you can improve it over time. I am not convinced on certain choices of colors either.
- The options menu is pretty good and fills the job. Thanks for having a key config menu!
- This said, I feel there's a bit too many controls. Any way to streamline this?
- Music is so-so, but that's very subjective.
- When you change a key in the key configuration menu, the new key you choose is also executed wich is wierd. (per example, set the "up" key and you find yourself at the bottom of the menu)
- Never could pass the second screen. I see 2 holes (in which I threw bombs) but I die if I fall there. Then there's a place I can wall up to the top of the screen but I couldn't get out. Lastly, there's a gap on the right and I found no way of going there. Am confused.
- Seeing the "map off" on screen all the time is not useful and annoying
- When you throw a bomb at a bottomless pit it would be cool that the bomb exit the screen without exploding. Because else you think there's something you can land on.
- The jump feels wierd because its like you accelerate in the second half the jump while doing air time.
You game is having its share of problems and the project is ambitious. Continue to work on it and I'll be curious to see how it improves because there's alot of things you are doing right in there.
Also, can you tell dumb me how to pass the second screen??