E
Emanuel de Jong
Guest
I'm thinking of making a combination trainer for the standard notes fall down rhythm game, because I've been trying to learn to play with 10 fingers and I'ts really hard to get down.
terms, so non rhythm game players can understand:
Moving on...
My ideal is to have random combinations of notes for a selected amount of columns (In my case I'd choose 10) that disappear only when you press the matching keys.
This way you will learn all possible combinations instead of the commonly used ones and will not have the stress of clicking on time which reduces bad habits and giving up.
The loop would basically be:
How can I go about this?
Thanks in advance,
Emanuel
Edit: I haven't coded much in Game Maker but I am studying as a software engineer (To give you an ideal of what would be appropriate for me...)
terms, so non rhythm game players can understand:
- column - vertical line
- key - keyboard key connected to a column
- note - point on a column
Moving on...
My ideal is to have random combinations of notes for a selected amount of columns (In my case I'd choose 10) that disappear only when you press the matching keys.
This way you will learn all possible combinations instead of the commonly used ones and will not have the stress of clicking on time which reduces bad habits and giving up.
The loop would basically be:
- randomize which columns get a note
- wait until only the keys matching these columns are pressed
- repeat
- choosing the amount of columns
- choosing the amount of random notes ( 1 - the amount of columns given (e.g. 4), or random (e.g. something between 1-10 changing every loop)
How can I go about this?
Thanks in advance,
Emanuel
Edit: I haven't coded much in Game Maker but I am studying as a software engineer (To give you an ideal of what would be appropriate for me...)
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