D
Deleted member 16767
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I'm just curious if there are anyone interested in making this happen.
Runner World is a game about reaching the top of the highscore table. You can play dungeons solo or with other players.
Dungeons in this game
During the five runs, you get gold from running and collecting coins. With these coins you can buy temporary pvp items that enables you to run faster, jump higher or do better damage to enemies.
There are different item categories. Boots, Chest and Weapons. Want wings that levitate yourself for a few seconds? Buy wings from the chest category. Or do you want a timed boost buff from your boots?
PvP
Racing Mode
The Dungeoneer
Features a racing pvp mode on who is the best player of the 4 FFA players participating.
The Runner
When you enter a PvP match. You are coupled with 3 other players against 4 players. You run through the dungeon five times and when you reach the goal you wait for your friends. The highscore is shared with the team so if you are a really good platformer and the others are not, the other team might win the game.
PvE in this game
You run dungeons on a timer and defeat the boss of that dungeon. You get a loot box when the dungeon ends.
We need
Artist - similiar style to the art shown in the videos
Programmer - skilled in platforming/flatforming, graphical programming and AI
Music/SFX Person - skilled in orchestral music
Version 0.10
Version 0.30
If you are able to make smooth walking like this (it must be in game), then please contact me at discord.
UPDATE 8/27:
Several things have changed. The art, the direction of the game and the game mechanics. It is currently a flatforming action adventure game, but things might change if I decide to make the characters 4-directional.
Note me or contact me on discord.
NEW ART DIRECTION FOR THE GAME
Discord
murg#9604
Knowledge.
I have been a part of the game developing community on and off for ten years. Developing my art skills, patience and passion for it took this amount of time. And I'm not finished yet.
I offer a simplistic pixel style.
With this simplistic art setup you can easily focus on programming features without worrying about a lot of pixels interfering.
My art. Your code. Your game.
Your game can be made to many different things. You can build classes from the characters or make them enemies on the fields.
The End Goal for MAIVEOS
Dungeons in this game
During the five runs, you get gold from running and collecting coins. With these coins you can buy temporary pvp items that enables you to run faster, jump higher or do better damage to enemies.
There are different item categories. Boots, Chest and Weapons. Want wings that levitate yourself for a few seconds? Buy wings from the chest category. Or do you want a timed boost buff from your boots?
PvP
Racing Mode
The Dungeoneer
Features a racing pvp mode on who is the best player of the 4 FFA players participating.
The Runner
When you enter a PvP match. You are coupled with 3 other players against 4 players. You run through the dungeon five times and when you reach the goal you wait for your friends. The highscore is shared with the team so if you are a really good platformer and the others are not, the other team might win the game.
PvE in this game
You run dungeons on a timer and defeat the boss of that dungeon. You get a loot box when the dungeon ends.
We need
Artist - similiar style to the art shown in the videos
Programmer - skilled in platforming/flatforming, graphical programming and AI
Music/SFX Person - skilled in orchestral music
Version 0.10
Version 0.30
If you are able to make smooth walking like this (it must be in game), then please contact me at discord.
UPDATE 8/27:
Several things have changed. The art, the direction of the game and the game mechanics. It is currently a flatforming action adventure game, but things might change if I decide to make the characters 4-directional.
Note me or contact me on discord.
NEW ART DIRECTION FOR THE GAME
Discord
murg#9604
About me
Knowledge.
I have been a part of the game developing community on and off for ten years. Developing my art skills, patience and passion for it took this amount of time. And I'm not finished yet.
I offer a simplistic pixel style.
With this simplistic art setup you can easily focus on programming features without worrying about a lot of pixels interfering.
My art. Your code. Your game.
Your game can be made to many different things. You can build classes from the characters or make them enemies on the fields.
Last edited by a moderator: