B
Blight
Guest
I' into a project that' been scrapped and restarted 5x already. Let's call it a "clusterphuxivania" of sorts that will involve a character object that is transitioning from side scrolling actionrpgvania to top down/iso/zeldiabloish and possibly some point/clickity.
So far I'e glued together a sort of vania set up, character object, crouch,jump,djump,walk, step on enemies. Collision with parented solids, can do 45° slopes with parented solids. (Scrapped that and went toward tile colisions but will likely merge the two.) No attacks done yet, no hud.
Basic menu, secondary animated menu. Have 5 rooms set up, branching off a main room with several doors/room transitions.
Have top down character object, movement and collision, just a few simple rooms with doors/room transitions.
being lazy, I've stopped doing anything. I'm at a brick wall and even though I could be doing stuff like animating enemies, creating more assets, state machines, etc, .... I've decided there' no point since even if I do all that I still can' apply it till I get this issue fixed. Also, I'm an artist and musician, not a programmer. So what' my issue, and what am I looking for?
I need a progressive character object that will be side scrolling vania but when player presses "up" in front of doors to ....say....a dungeon....the next room transitions to a top diwn/iso/zeldiablo style movement, be able to interact with point/click (hidden object) rooms.
In both instances, the progressive character objects primary controls remain the same but animation will all be slightly different and sone inventory items will behave different.
I have solid intention on making the world maps be random encounter because there are other plans not mentioned and the final game will be painfully diffiult and unforgiving with players forced to carefully use the save feature that will have several random effects happen between save and load.
There are some much more complex things planned but for now, simply transitioning from side scroll to top down and back is on the docket.
I do not want you to give me a block of code. I'm hoping for a decent private discussion about ways to accomplish my goal, with the possibility of some minor tutoring.
So far I'e glued together a sort of vania set up, character object, crouch,jump,djump,walk, step on enemies. Collision with parented solids, can do 45° slopes with parented solids. (Scrapped that and went toward tile colisions but will likely merge the two.) No attacks done yet, no hud.
Basic menu, secondary animated menu. Have 5 rooms set up, branching off a main room with several doors/room transitions.
Have top down character object, movement and collision, just a few simple rooms with doors/room transitions.
being lazy, I've stopped doing anything. I'm at a brick wall and even though I could be doing stuff like animating enemies, creating more assets, state machines, etc, .... I've decided there' no point since even if I do all that I still can' apply it till I get this issue fixed. Also, I'm an artist and musician, not a programmer. So what' my issue, and what am I looking for?
I need a progressive character object that will be side scrolling vania but when player presses "up" in front of doors to ....say....a dungeon....the next room transitions to a top diwn/iso/zeldiablo style movement, be able to interact with point/click (hidden object) rooms.
In both instances, the progressive character objects primary controls remain the same but animation will all be slightly different and sone inventory items will behave different.
I have solid intention on making the world maps be random encounter because there are other plans not mentioned and the final game will be painfully diffiult and unforgiving with players forced to carefully use the save feature that will have several random effects happen between save and load.
There are some much more complex things planned but for now, simply transitioning from side scroll to top down and back is on the docket.
I do not want you to give me a block of code. I'm hoping for a decent private discussion about ways to accomplish my goal, with the possibility of some minor tutoring.