maxandersson
Member
First I would like to thank Pixelated Pope for making this shader. It works really well, and I wouldnt be able to work on my current game project without it.
There is just one thing that I really like to be able to do, and that is to use colors with alpha values, like 20% transparent, but it looks like it is not the background color that can be seen through the transparent color, but the original color of the sprite that I use the palette_swapper with - I of course would like that it is the background graphics that can be seen through the transparent color.
The reason I try to make this work it because now that game maker´s "colour interpolation" does not work with palette_swapper, I attempt to draw my own smooth curves manually.
edit : perhaps I can add the shader "Better Scaling" after using palette_swapper and get the antialias I want that way somehow.
There is just one thing that I really like to be able to do, and that is to use colors with alpha values, like 20% transparent, but it looks like it is not the background color that can be seen through the transparent color, but the original color of the sprite that I use the palette_swapper with - I of course would like that it is the background graphics that can be seen through the transparent color.
The reason I try to make this work it because now that game maker´s "colour interpolation" does not work with palette_swapper, I attempt to draw my own smooth curves manually.
edit : perhaps I can add the shader "Better Scaling" after using palette_swapper and get the antialias I want that way somehow.
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