GMS 2.3+ Retrieve data from a sequence

Mehdi

Member
Hi everyone,
As you may know in Game maker Studio 2.3 there is the fantastic feature of sequence. It's very easy to create a fresh sequence and add a sprite into it and then animating it.
But what I need is to get the data of the sequence and apply that to an object instance. For example suppose: the sprite in the sequence is rotating all the time. Now i have an instance in the room that I want to rotate exactly based on the rotation of sequence.
Anyone can help by giving an example?
 
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