Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I have falling spikes in my platformer, and when the player dies I want the spikes to respawn but not the whole room. the spikes are placed in the Room editor not in code. Thanks!
Save their starting y position in a variable in their create event. Then somewhere in your player respawn control object or script, add something like this:
GML:
with (obj_spike) {
y = y_start;
state = hanging;
etc
}
Save their starting y position in a variable in their create event. Then somewhere in your player respawn control object or script, add something like this:
GML:
with (obj_spike) {
y = y_start;
state = hanging;
etc
}
Save their starting y position in a variable in their create event. Then somewhere in your player respawn control object or script, add something like this:
GML:
with (obj_spike) {
y = y_start;
state = hanging;
etc
}