nesrocks
Member
So, the left image is the editor (and how it looked before the update, minor the grid) and the right one is how it looks now when the game is executed.
Those are tiles from a tileset based on an imported png. Here is a section of it:
What can be causing this?
edit: it seems that now doing this causes that problem
Code:
gpu_set_blendenable(false);
Also, instead of removing the blend disable line, if I set the alpha test to true with test ref to 0.0 instead of setting alpha test to false it will also work now.
Code:
gpu_set_alphatestref(0.0);
Last edited: