E
Earth Traveler
Guest
So I've run into an issue with the views in the room I've been working on in GM 8.1. The room's current view has the following properties:
- Room Size: 3200 width x 1200 height
- View in Room: X: 0, Y: 300, W: 1600, H: 900
- Port on Screen: same as above
- Following object obj_character @ Hbor: 920, Vbor: 32, Hsp: 64, Vsp: 64
obj_character jumps at a speed of 96 and is subject to a gravity of 8. obj_character is also 256 pixels tall and the room contains a 48 pixel thick floor object.
The problem I've been running into is that whenever obj_character jumps, the whole screen shifts upward about 50 pixels after they land. This upward shifts gets worse, then better, until Vborder is set to a little under 300, at which point the effect stops happening.
I've tried adjusting most of the values - the view in room, port on screen, Hsp, Vsp; the room's height is definitely a factor: when it was 900 instead of 1200, this shift didn't happen. But I have no idea why that changed when the room's dimensions were altered, so any help?
- Room Size: 3200 width x 1200 height
- View in Room: X: 0, Y: 300, W: 1600, H: 900
- Port on Screen: same as above
- Following object obj_character @ Hbor: 920, Vbor: 32, Hsp: 64, Vsp: 64
obj_character jumps at a speed of 96 and is subject to a gravity of 8. obj_character is also 256 pixels tall and the room contains a 48 pixel thick floor object.
The problem I've been running into is that whenever obj_character jumps, the whole screen shifts upward about 50 pixels after they land. This upward shifts gets worse, then better, until Vborder is set to a little under 300, at which point the effect stops happening.
I've tried adjusting most of the values - the view in room, port on screen, Hsp, Vsp; the room's height is definitely a factor: when it was 900 instead of 1200, this shift didn't happen. But I have no idea why that changed when the room's dimensions were altered, so any help?