M
Mr Nazarick
Guest
Hello,
In my projects, I use two files of the type "json" which serve me, for one to store interface texts in different languages, for the other dialogues in different languages too.
Until then nothing is very hard and everything works perfectly. My question is about his two files which are therefore the category 'Included Files'.
When I "build" the game, either in zip or executable format, automatically both files are copied and therefore available to the curious. The problem arises that, if a player were to delete by mistake or stupidly change one of the files it will logically put a real bazaar in the game.
So, is there a way to integrate both of its files directly into the executable file and so they are protected and inaccessible ? Or maybe another way to protect them from any changes (?deletion?) ?
In advance I thank you for any help you can bring me.
Regards,
Mr Nazarick
In my projects, I use two files of the type "json" which serve me, for one to store interface texts in different languages, for the other dialogues in different languages too.
Until then nothing is very hard and everything works perfectly. My question is about his two files which are therefore the category 'Included Files'.
When I "build" the game, either in zip or executable format, automatically both files are copied and therefore available to the curious. The problem arises that, if a player were to delete by mistake or stupidly change one of the files it will logically put a real bazaar in the game.
So, is there a way to integrate both of its files directly into the executable file and so they are protected and inaccessible ? Or maybe another way to protect them from any changes (?deletion?) ?
In advance I thank you for any help you can bring me.
Regards,
Mr Nazarick