J
JunoStrker
Guest
After using programs like GDevelop and Construct 2 for my HTML5 needs, I decided to give GameMaker Studio's HTML5 exporter to see how it compares.
UNLIKE GDevelop and Construct 2, when I play the HTML5 file, the size of the play area doesn't scale up or down to fit the screen at all.
Example of one of my games that scales properly.
The game made on GMS that isn't scaling properly.
I've tried searching for a solution online, but most didn't work out the way I needed it to. To be specific, these are the requirements that I need for it to work:
UNLIKE GDevelop and Construct 2, when I play the HTML5 file, the size of the play area doesn't scale up or down to fit the screen at all.
Example of one of my games that scales properly.
The game made on GMS that isn't scaling properly.
I've tried searching for a solution online, but most didn't work out the way I needed it to. To be specific, these are the requirements that I need for it to work:
- I don't care about letterboxing. Black spaces are totally fine. I do not want the player to see past the play area if the frame becomes too wide or too tall.
- The resizing should be automatic, without needing the player to manually set it. When I upload my other games on itch.io, the games scale up by themselves accordingly when I use the fullscreen function.
- The graphics and GUI should simply scale along with resizing. Not sure if GMS works like this, but so far from what I can tell, the GUI seems to remain a constant size when implementing some of the suggestions online.