Before I published this post, I thought about if this is the right place to post it, but I can't determined if this post belongs in the others. I figured this post talks about a single technical aspect of GM so I figured it's best to post it here. If not, then feel free to move it to a more appropriate board. It appears that Google is now demanding that you upload games over 100mb as an App Bundle, so I went through this entire guide to make an .aab file: https://help.yoyogames.com/hc/en-us...ate-An-App-Bundle-For-Google-Play-Submissions And yet still, it is not enough. I'm about to finally upload my game but I am stopped here: At first I thought they wanted me to upload my keystore file, the one you can generate and export from Preference > Platform Settings > Android. Well apparently it will not accept that. I looked around and turns out there are different kinds of keys as explained here: https://developer.android.com/studio/publish/app-signing.html#release-mode So can GameMaker create the necessary file that Google is asking me for? There is an entire tutorial for making an Android App Bundle but nothing about the necessary key file. Google says to get it from Android Studio but since I made this game in GameMaker, I don't think that's an option.