E
E.M.I
Guest
Hey there! After working on 2D projects for about a year I've decided to try out 3D in GMS2. For now I'm focusing on player movement and the visual style, but I know the game is going to involve jumping between small planetoids with their own centers of gravity, and I have no idea how that would work in 3D. I've also looked online but haven't been able to find anything of much help. If possible, I want to get this sorted out before I start working on it so I don't get stuck, as I'm trying to finish this game in 2 months tops. Could anyone explain to me how gravity that isn't just "gravity force is x which is always substracted from your y position if you're not colliding with the floor" would work in 3D and how it could be implemented with multiple planetoids? Thanks a lot!