F
Flip_Light
Guest
I want to have both a "windowed" mode and a fullscreen mode.
Any recommendations?
Any recommendations?
LOL.960x540 should should do the job.
Or disable the application surface and plan out how to make your game aspect ratio independent, which isn't that hard.61.39 % of steam windows users have a 1920 x 1080 screen resolution (16:9 aspect ratio)
So you can go with:
- 960 x 540
- 640 x 360
- 480 x 270
- 384 x 216
- 320 x 180
But you will get black bars if played in other aspect ratios , so you can scale your width or height depending on the screen resolution. Watch pixelated pope's tutorials on youtube , he has an excellent series on everything related to resolution and scaling.
Care to elaborate on this idiotic comment?If it's not a **** pixel art game
No, I completely don't care. It's my personal opinion about pixel art games created in XXI century. Nothing to elaborate.Care to elaborate on this idiotic comment?
The 11th Century?No, I completely don't care. It's my personal opinion about pixel art games created in XI century. Nothing to elaborate.
Having your own opinion on something and disliking it is fine, using offensive names to describe something others enjoy just makes you sound like a child.No, I completely don't care. It's my personal opinion about pixel art games created in XXI century. Nothing to elaborate.
To be honest, going for something 1920x1080-compatible is a good idea even if you're making a **** pixel art game, and even more so if you're going for a competent pixel art game. (I'll just make the assumption you don't know what "competent" means, or you'd demonstrated it). If you go for a nonstandard resolution, you either get blurry half-pixels, or you get random letterboxing and a potential wasted screen estate of up to 25% depending on your base screen size. Neither of those are really good for making the game look appealing.If it's not a **** pixel art game than full HD 1920 x 1080 is a good base resolution.
If it's pixel art, than screen resolution is not so important as you need to choose from one of several possibilities to maintain pixel perfect scaling.