CasePortman
Member
I have been using a tileset for a bit now, and slowly added tiles as I create a level with them, but now I've run out of room, so I decided to add 64 pixels to the right of the tileset canvas to add more tiles, my problem now is that all the tiles I have placed down have somehow offset themselves (I made sure none of the existing tiles got moved around in the canvas).
I've tried moving the origin in the tileset sprite and even adding offsets to the tileset, but this doesn't fix it.
Surely if I'm adding the extra space to the right of the tileset's canvas this shouldn't affect it right?
I've tried moving the origin in the tileset sprite and even adding offsets to the tileset, but this doesn't fix it.
Surely if I'm adding the extra space to the right of the tileset's canvas this shouldn't affect it right?