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 Request: Undo/Redo says what You're Changing

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Now that undo is global instead choosing to save individual resources, it's harder to know what you're undoing. I'd like the undo menu to say what type of thing you're undoing or redoing. Like Undo: "Player_spr" sprite edit, "Player_1" object add event, "Enemy" object edit action, "Level 1" room properties, "Escape" timeline edit, "Explosion_aud" audio create, "Hit_aud" audio edit ect.
 

Jobo

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GMC Elder
Undo is contextual, not global. You will never undo an object change from an image editor, for example, so this concern is unwarranted.
 
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