2d_warrior
Member
When you attempt to move backgrounds or tile layers (not exactly sure how it works in Studio 2 yet) based on the change in view position to create parallax it's always 1 frame behind, and the same thing happens if you move backgrounds according to the view instead of drawing them yourself at a position according to the view. The jittery parallax is most obvious when the background layer is "far away" and you are moving fast.
Background parallax isn't super easy because in a large room to make it efficient it must not only start drawing and repeating near the view, but still has to move, using things like mod and other stuff to deal with resetting draw position. I wish this could just be set in the room editor in the Background and Tile tabs like how auto scrolling can be, but it's even more necessary to make non jitter parallax scrolling with tile layers possible.
Tile Layers are worse this way since you can't just draw the whole title layer yourself at the position you want to. Even when we had tile_layer_shift(depth,x,y) in GM Studio 1.x you still couldn't draw it yourself so the movement is still a frame behind the view movement.
If there isn't a way to parallax tile layers without the jitter in Studio 2 I'd like that to be added. It would also be helpful if parallax scrolling could be set in the room editor. Even if setting it in the Background and Tile tabs isn't added please add something to parallax tiles without the delayed movement. I'd really like to make view parallaxing title layers to add a lot more background variety to scrolling levels.
Background parallax isn't super easy because in a large room to make it efficient it must not only start drawing and repeating near the view, but still has to move, using things like mod and other stuff to deal with resetting draw position. I wish this could just be set in the room editor in the Background and Tile tabs like how auto scrolling can be, but it's even more necessary to make non jitter parallax scrolling with tile layers possible.
Tile Layers are worse this way since you can't just draw the whole title layer yourself at the position you want to. Even when we had tile_layer_shift(depth,x,y) in GM Studio 1.x you still couldn't draw it yourself so the movement is still a frame behind the view movement.
If there isn't a way to parallax tile layers without the jitter in Studio 2 I'd like that to be added. It would also be helpful if parallax scrolling could be set in the room editor. Even if setting it in the Background and Tile tabs isn't added please add something to parallax tiles without the delayed movement. I'd really like to make view parallaxing title layers to add a lot more background variety to scrolling levels.