C
Catastrophe
Guest
Summary: It's FTL. With ship customization, pirates, exploration, and rogue-like elements. Full blown studio endeavor, coming soon.
Staff:
Remove the space on these if you want to check them out, didn't want to spam this with video links
Composer:Josh Culler (Underrail, NEO Scavenger: https://y outu.be/ftWRSvRbUV0?t=962)
(Potential) Guest Composer: Makeup and Vanity Set (Brigador:https://y outu.be/vAzIuxldPhE?t=972)
Lead Artist: Sandalo
Lead Programmer: Moi, Catastrophe
Several assistants
Wesbite: https://moderatechaosgames.com/ (a bit outdated, has some old stuff like when we started in a different engine)
Twitter: https://twitter.com/Mod_Chaos
Trailer:
Long summary:
There's a lot of spinoffs to Faster Than Light coming out, some major ones that come to mind are "Shortest Trip to Earth" and "Crying Suns" However, while they are certainly fun, they've taken on a much different path than I'd hoped for, with very little combat and mostly story/event focused. I mostly just wanted an expanded FTL with cooler ship battles, an open world, and a kickass theme. So here we go. Main features we are planning:
-Large Galaxy (500x500 or higher)
-Hundreds of Ship parts to make fully customizable ships
-Campaign mode: Journey to the center of the galaxy
-Survival mode: (dependent on kickstarter) survive as long as you can as a mercenary in the galactic civil war
-Full ship targeting and guns with various ranges and abilities
-No F**** given dystopian galaxy based on the druuge of Star Control. And pirates.
-And more!
Schedule (2020):
(Optimistic): Pre-Alpha Demo: February, Kickstarter: March, Initial Betas: October
(Realistic): Pre-Alpha Demo: March, Kickstarter: May, Initial Betas: December
Modding capabilities: It's game maker, so no custom scripting, but we should have asset swaps at the least. Anything more than that will depend on popularity. If the game makes a ton of money, it will also go open source.
Updates: Currently I'm a bit exhausted having finished the initial trailer, but I'll get more data here. There is a poorly maintained Devlog that I will go back to maintaining (lead up to the actual trailer was draining) that you can read here if you're interested in the game's beginnings.
https://moderatechaosgames.com/devlog/
Staff:
Remove the space on these if you want to check them out, didn't want to spam this with video links
Composer:Josh Culler (Underrail, NEO Scavenger: https://y outu.be/ftWRSvRbUV0?t=962)
(Potential) Guest Composer: Makeup and Vanity Set (Brigador:https://y outu.be/vAzIuxldPhE?t=972)
Lead Artist: Sandalo
Lead Programmer: Moi, Catastrophe
Several assistants
Wesbite: https://moderatechaosgames.com/ (a bit outdated, has some old stuff like when we started in a different engine)
Twitter: https://twitter.com/Mod_Chaos
Trailer:
Long summary:
There's a lot of spinoffs to Faster Than Light coming out, some major ones that come to mind are "Shortest Trip to Earth" and "Crying Suns" However, while they are certainly fun, they've taken on a much different path than I'd hoped for, with very little combat and mostly story/event focused. I mostly just wanted an expanded FTL with cooler ship battles, an open world, and a kickass theme. So here we go. Main features we are planning:
-Large Galaxy (500x500 or higher)
-Hundreds of Ship parts to make fully customizable ships
-Campaign mode: Journey to the center of the galaxy
-Survival mode: (dependent on kickstarter) survive as long as you can as a mercenary in the galactic civil war
-Full ship targeting and guns with various ranges and abilities
-No F**** given dystopian galaxy based on the druuge of Star Control. And pirates.
-And more!
Schedule (2020):
(Optimistic): Pre-Alpha Demo: February, Kickstarter: March, Initial Betas: October
(Realistic): Pre-Alpha Demo: March, Kickstarter: May, Initial Betas: December
Modding capabilities: It's game maker, so no custom scripting, but we should have asset swaps at the least. Anything more than that will depend on popularity. If the game makes a ton of money, it will also go open source.
Updates: Currently I'm a bit exhausted having finished the initial trailer, but I'll get more data here. There is a poorly maintained Devlog that I will go back to maintaining (lead up to the actual trailer was draining) that you can read here if you're interested in the game's beginnings.
https://moderatechaosgames.com/devlog/
Last edited by a moderator: