This is breathtaking!
Absolutely.Can you share an exe of this? I want to see what it looks like!
You could rip some 4K / 8K footage from Youtube, although the filesizes might be a bit of a putoff just for a small demo.Thanks man! I'm sure you'd agree with 8K or even 16K it would be crazy good!
(Time for me to buy a ten thousand dollar camera - hahaha! Nah, not just yet )
True.You could rip some 4K / 8K footage from Youtube, although the filesizes might be a bit of a putoff just for a small demo.
As I mentioned earlier (https://forum.yoyogames.com/index.php?threads/renderbeast-3d-engine.58538/#post-357968) this is using a DLL.Is this pure GM or using a dll?
Or, if you contribute large pieces of code to a GPL project, and you happen to be the only copyright holder of those said pieces of code, relicensing is always an option. Quite often you can still do it even if you aren't the only copyright holder, if you get permission from the other people involved for relicensing. Overdoing this can kill the point of GPL though, so even if they are cool with it, it should be done with care. I just wanted to point this out, depending on context, GPL isn't always such a "nasty" thing, especially in the case of using executable binaries, like one of my extensions does. It doesn't actually link to them dynamically or statically, it just executes the standalone application while reading output and accepting command line parameters, is another way to work around these license limitations (kdialog/zenity).As I mentioned earlier (https://forum.yoyogames.com/index.php?threads/renderbeast-3d-engine.58538/#post-357968) this is using a DLL.
Every single line of code is written from scratch. No GPL / LGPL nasties hiding anywhere.
But I also mentioned there is no reason why I can't broaden this to all platforms using .so, .dynlib, etc...
Although these targets are not really a high priority for me (very low priority in fact).