T
TurtleBitAlex
Guest
Hello. I currently have a 2d Randomly generating game like terraria. Currently is spawns in thousands of blocks in to the world. The larger the world the more objects there are that spawn in for example dirt. loads of dirt is causing lots of frame rate problems so i was wondering for example if my player gets 6000 pixels away from dirt the dirt will like deactivate and not be used so basically making a rendering system when i get close enough. Not when its off screen but like when its far enough away. Gamemaker 2