A
ajater
Guest
I have a simple platform game where there is a counted time, and if the time is up the player should fall dawn and lose,
and I am using this code for losing in the step event of the player:
if (global.lose)
{
sprite_index = sp_lose
gravity = 1;
exit;
}
else
but the problem is when the player fall down it stuck with ground and another objects such as stairs,
and I want to remove any collision between the player and the other objects.
any help will be appreciated.
and I am using this code for losing in the step event of the player:
if (global.lose)
{
sprite_index = sp_lose
gravity = 1;
exit;
}
else
but the problem is when the player fall down it stuck with ground and another objects such as stairs,
and I want to remove any collision between the player and the other objects.
any help will be appreciated.