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 Refactoring for Resource Tree data [SUGGESTION]

xDGameStudios

GameMaker Staff
GameMaker Dev.
I wanted to request/suggest the possibility of refactoring functionalities for Resource Tree entries...
how would it work? Refactoring (for example for the case of renaming)... a function would result on the change of that name in all code of the game!!

scripts/object/events...

it doesn't seem that much of a change as it would almost be the same as:

1) renaming manually
2) apply a search and replace in all project

As resource names are unique through all the Resource Tree... it wouldn't be necessary to know data types! This would be a nice feature.

Another talked thing was implement a "/// TODO:" tracker... it would be nice... this could be done by creating a "quick search" that automatically searched and retrieved all "/// TODO:" markers it could even have custom tab in the bottom "TODO".

Another great addiction would be adding a "documentation" template (not a generator but in the future maybe who knows :) ). Making a template so that when creating a script...
it automatically adds a:

Code:
/// @description
/// @param
/// @return
This would be enough to get you going...and could always be deleted, if not wanted.
An alternative to this last one is allowing the creation of custom templates!! I already suggested this in another post... but sadly got no response! :(
 
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