D
daigonite
Guest
I noticed that when I upgraded my game to GMS2 that the Red and Blue channels seemed to be swapped, but I can't determine what is causing it. In the surfaces, it draws most of the sprites as if they have these channels swapped, however some sprites are not, so when the surface is drawn to the application surface, they appear inverted. I don't think the issue is related to a shader.
Back when using GMS 1.4 I did a lot of optimization to try to get as much out of the drawing as possible since it was pretty vector heavy drawing, could it be related?
In the image, notice how the characters are overly blue (they should be red). However, the character on the right isn't being inverted, so when it gets drawn to the app surface, its' channels are swapped.
Back when using GMS 1.4 I did a lot of optimization to try to get as much out of the drawing as possible since it was pretty vector heavy drawing, could it be related?
In the image, notice how the characters are overly blue (they should be red). However, the character on the right isn't being inverted, so when it gets drawn to the app surface, its' channels are swapped.
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