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Windows Red and Blue channels seem to be swapped?

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daigonite

Guest
I noticed that when I upgraded my game to GMS2 that the Red and Blue channels seemed to be swapped, but I can't determine what is causing it. In the surfaces, it draws most of the sprites as if they have these channels swapped, however some sprites are not, so when the surface is drawn to the application surface, they appear inverted. I don't think the issue is related to a shader.

Back when using GMS 1.4 I did a lot of optimization to try to get as much out of the drawing as possible since it was pretty vector heavy drawing, could it be related?

In the image, notice how the characters are overly blue (they should be red). However, the character on the right isn't being inverted, so when it gets drawn to the app surface, its' channels are swapped.
 

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Nocturne

Friendly Tyrant
Forum Staff
Admin
I think you should probably file a bug for this (in GMS2 go to Help > File A Bug). Please include a link to the project that is giving you the issue (preferably both t he 1.4 and imported 2,0 versions). Make sure to request that the report be flagged as private so that only the devs get to see the files. ;)
 
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daigonite

Guest
I submitted it but I did not include the file since there was no way to mark the bug as private? If they email me I will send a link to the project files. If I screwed up I'll just resubmit the bug.
 
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