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Question - IDE Recovering Sound file

GDS

Member
My game got too big, the sounds file after compiling is over 700mb for some reason.
So Now I'm moving all sounds to the Data folder it will save 400mb or more, but i have a small problem:
I don't have some of the original sounds. So i just went to the Game folder and found this:
1604750038170.png
GMS converted The sound files to it's own format, Is there any way i can export it back to .OGG?
1604750115192.png
As far I remembered the GMS used to keep the original .OGG somewhere but it seems not to be the case
and unlike sprites there aint an EXPORT option anymore
 

obscene

Member
You can drag and drop the larger, unmarked file straight into Audacity and probably most other audio editing programs.
 

GDS

Member
You can drag and drop the larger, unmarked file straight into Audacity and probably most other audio editing programs.
I Tried that already,mate. But didnt worked, My guess is that GMS sometime changed to their own format, to F**** us up, instead of only delete the extension
 

obscene

Member
I Tried that already,mate. But didnt worked, My guess is that GMS sometime changed to their own format, to F**** us up, instead of only delete the extension
Interesting. It does work for me, I just tried it with Audacity. It opens them up in the default *auf format. It may depend on the settings used in GM or something, but I was able to do it with my sound effects as well as my music files.
 

obscene

Member
I'm on 2.25. I also tried an old project from the 2.0 days and it opened as well. I noticed the dialogue says to try installing ffmpeg but I don't remember doing that and besides, I get that same error when I try to drag any other file like a picture into audacity so that's probably not relevant. Wish I had better advice.

1605363492349.png

1605363814063.png
 
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