I am currently making a game and I started making it with a 1280 x 720 resolution. All my assets, including all pixel art, have been designed around that resolution. However, I recently watched a video by Pixelated pope titled, The 15 Commandments of Game Maker, which stated that I should never make a game that has a resolution over 960 x 540. This was a little deflating to hear given how much work I have put into my game already at my current resolution. I tried downscaling everything to see how it looked and I wasn't happy with the result. I don't want to change the resolution but I also want my game to be the best it can be. I did some research and it appears that many developers suggest using resolutions much smaller than the one I've opted to use. I am developing my game for PC and other potential platforms. I just want to get some insight here regarding whether or not I should scrap much of my assets to support a lower resolution or keep going full speed ahead with the current resolution I've opted to use. What are the consequences of using the resolution I have now? What benefits can I expect from downscaling? Thank you.