F
footloosemoose
Guest
Hi all
I'm auditing GameMaker and really enjoying what I've seen so far. At the moment, it's pretty much down to GM vs Phaser. For background, I'm an advanced Flash and JavaScript guy.
The games that I'll be making soon need to be HTML5 so I'm keen to test some advanced examples on test devices before I commit.
I've been googling around (even YouTubing around) and I unfortunately haven't found anything yet that ticks the boxes. Actually, I've found quite a number of older sites/posts that basically say GM HTML5 isn't up to scratch... but I hope this is simply old info and 2018 offers a better experience and result. Maybe I'm just not looking in the right places!?!
Secondary question: is there a resource for GM do's and don'ts with respect to publishing to HTML5 for mobile devices? (I'm really referring to features that don't particularly translate well, rather than code optimisation things, pooling etc)
Any help would be greatly appreciated - cheers!
I'm auditing GameMaker and really enjoying what I've seen so far. At the moment, it's pretty much down to GM vs Phaser. For background, I'm an advanced Flash and JavaScript guy.
The games that I'll be making soon need to be HTML5 so I'm keen to test some advanced examples on test devices before I commit.
I've been googling around (even YouTubing around) and I unfortunately haven't found anything yet that ticks the boxes. Actually, I've found quite a number of older sites/posts that basically say GM HTML5 isn't up to scratch... but I hope this is simply old info and 2018 offers a better experience and result. Maybe I'm just not looking in the right places!?!
Secondary question: is there a resource for GM do's and don'ts with respect to publishing to HTML5 for mobile devices? (I'm really referring to features that don't particularly translate well, rather than code optimisation things, pooling etc)
Any help would be greatly appreciated - cheers!
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