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Really long Android build time, never stops

ophelius

Member
It only takes under 2 mins to create the Android executable and it works fine, but it just hangs when I try to just run it(F5), it says building but never starts. I stopped after 30 mins. I heard that many texture pages might be the cause but in the log it says there's only 1 page being compiled. Is there a setting I'm missing? I'm using the most recent Android API and GM versions. Any help is appreciated. Thanks
 

samspade

Member
I don't do that much with Androids but I've found that you often need to review the output window. I've often had builds say they exited there for one reason or another without the GM progress building bar stopping. Generally, if I scroll through the output log, I can figure out why it stopped and fix the problem.
 

ophelius

Member
I don't do that much with Androids but I've found that you often need to review the output window. I've often had builds say they exited there for one reason or another without the GM progress building bar stopping. Generally, if I scroll through the output log, I can figure out why it stopped and fix the problem.
No errors that I can see, I posted the log:

"cmd" /c subst Z: "C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0428858s for command "cmd" /c subst Z: "C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/11/2020 18:54:12
"cmd" /c subst Y: "C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0436083s for command "cmd" /c subst Y: "C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/11/2020 18:54:12
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"

elapsed time 00:00:00.0392259s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 04/11/2020 18:54:12
Saving project to: D:\Sync\Runner\Code\Runner.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run

Loaded Macros from C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Runner_55B5BB82\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\admin\AppData\Roaming/GameMakerStudio2\justinbohemier_294130\local_settings.json
Options: C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Runner_55B5BB82\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Runner" /td="Y:/" /cd="Z:/Runner_55B5BB82" /zpuf="C:\Users\admin\AppData\Roaming/GameMakerStudio2\justinbohemier_294130" /m=android /tgt=8 /studio /nodnd /cfg="default" /fU="Z:/Runner_55B5BB82\functionsUsed.txt" /o="Y:/Runner_6216579D_VM" /optionsini="Y:/Runner_6216579D_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Sync\Runner\Code\Runner.yyp" /preprocess="Z:/Runner_55B5BB82"
Reading project file....D:\Sync\Runner\Code
Reading project file....X:\BaseProject
Reading config delta 'D:\Sync\Runner\Code\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/Runner_55B5BB82\ExtensionOptions.json
PlatformOptions
Options: Z:/Runner_55B5BB82\PlatformOptions.json
Options: Z:/Runner_55B5BB82\MainOptions.json
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Runner" /td="Y:/" /cd="Z:/Runner_55B5BB82" /zpuf="C:\Users\admin\AppData\Roaming/GameMakerStudio2\justinbohemier_294130" /m=android /tgt=8 /studio /nodnd /cfg="default" /fU="Z:/Runner_55B5BB82\functionsUsed.txt" /o="Y:/Runner_6216579D_VM" /optionsini="Y:/Runner_6216579D_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "D:\Sync\Runner\Code\Runner.yyp" /arch=2 /bt=run /rt=vm
Reading project file....D:\Sync\Runner\Code
Reading project file....X:\BaseProject
Reading config delta 'D:\Sync\Runner\Code\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Saving IFF file... Y:/Runner_6216579D_VM\Runner.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=4233.716
Stats : GMA : sp=100,au=38,bk=7,pt=0,sc=24,sh=0,fo=1,tl=0,ob=59,ro=2,da=0,ex=0,ma=692,fm=0x40B30468E22634


X://bin/GMAssetCompiler.exe DONE (0)
 
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